Diablo 3 Database - DiabloNut.com
Name Simple Desc Req Lvl Class Type Runes
 
Acid Cloud
Cost: 175 Mana

Cause acid to rain down and leave pools of poison.
22 Witch Doctor Active
 
Akarat's Champion
Cooldown: 90 seconds

Explode with the fury of your order, increasing your damage and Wrath regeneration.
25 Crusader Active
 
Ambush
You deal 40% additional damage to enemies above 75% health. 64 Demon Hunter Passive
 
Ancient Spear
Cost: 25 Fury

Throw a spear that pierces enemies.
26 Barbarian Active
 
Animosity
Increase all Fury generation by 10%.
Increase maximum Fury by 20.

Fury is used to fuel your most powerful attacks.
27 Barbarian Passive
 
Arcane Dynamo
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
55 Wizard Passive
 
Arcane Orb
Cost: 30 Arcane Power

Cast an orb of pure arcane energy that explodes on contact.
5 Wizard Active
 
Arcane Torrent
Cost: 16 Arcane Power

Unleash a barrage of arcane projectiles.
12 Wizard Active
 
Archery
Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
30 Demon Hunter Passive
 
Archon
Channel a beam of pure energy that pierces through all enemies. 30 Wizard Active
 
Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. 24 Wizard Passive
 
Audacity
You deal 15% additional damage to enemies within 15 yards. 66 Wizard Passive
 
Avalanche
Cooldown: 30 seconds

Cause a massive avalanche of rocks to fall on an area.

Cooldown is reduced by spending Fury.
61 Barbarian Active
 
Awareness
Your Armor is increased by 30% of your Dexterity. 66 Demon Hunter Passive
 
Bad Medicine
When you deal Poison damage to an enemy, its damage is reduced by 20% for 3 seconds. 20 Witch Doctor Passive
 
Ballistics
Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
55 Demon Hunter Passive
 
Bash
Generate: 6 Fury per attack

Brutally strike a single enemy.
1 Barbarian Active
 
Battle Rage
Cost: 20 Fury

Unleash your inner rage, increasing your damage and Critical Hit Chance. Lasts 120 seconds.
22 Barbarian Active
 
Beacon of Ytar
Reduce all cooldowns by 20%. 35 Monk Passive
 
Berserker Rage
You deal 25% additional damage while at maximum Fury. 20 Barbarian Passive
 
Big Bad Voodoo
Cooldown: 120 seconds

Conjure a Fetish that increases the attack and movement speed of all allies.
25 Witch Doctor Active
 
Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds

Conjure a Black Hole that draws enemies to it and deals damage.
61 Wizard Active
 
Blessed Hammer
Cost: 10 Wrath

Summon a blessed hammer that spins around you, damaging all enemies hit.
12 Crusader Active
 
Blessed Shield
Cost: 20 Wrath

Hurl a celestial shield that smashes into enemies and ricochets between them.
20 Crusader Active
 
Blinding Flash
Cooldown: 15 seconds

Blind all nearby enemies for 3 seconds.
4 Monk Active
 
Blizzard
Cost: 40 Arcane Power

Unleash a Blizzard that damages and Slows enemies caught in its grasp.
27 Wizard Active
 
Blood Ritual
10% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. 20 Witch Doctor Passive
 
Blood Vengeance
Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

This skill is affected by your characters:
13 Demon Hunter Passive
 
Bloodthirst
Each point of Fury spent heals you for 115.60388 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
24 Barbarian Passive
 
Blunt
Increase the damage of Justice and Blessed Hammer by 20%. 65 Crusader Passive
 
Blur
Decrease damage taken by 17%. 10 Wizard Passive
 
Bolas
Generate: 3 Hatred

Fire a bola that wraps around an enemy and explodes.
11 Demon Hunter Active
 
Bombardment
Cooldown: 1 seconds

Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you for a short duration.
61 Crusader Active
 
Boon of Bul-Kathos
Reduce the cooldowns of your:
Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds.

This skill is affected by your characters:
60 Barbarian Passive
 
Brawler
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.

This skill is affected by your characters:
45 Barbarian Passive
 
Breath of Heaven
Cooldown: 15 seconds

Heal yourself and nearby allies.
8 Monk Active
 
Brooding
Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. 25 Demon Hunter Passive
 
Call of the Ancients
Cooldown: 120 seconds

Summon three ancestral heroes to fight alongside you for 30 seconds.
25 Barbarian Active
 
Caltrops
Cost: 6 Discipline

Place a trap that slows enemies.
4 Demon Hunter Active
 
Chakram
Cost: 10 Hatred

Release a spinning blade of death that slices through enemies.
12 Demon Hunter Active
 
Chant of Resonance
While one of your Mantras is active you gain 2 Spirit every second.
20 Monk Passive
 
Circle of Life
When an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.
10 Witch Doctor Passive
 
Cleave
Generate: 5 Fury per attack

Swing your weapon in an arc and strike multiple enemies.
3 Barbarian Active
 
Cluster Arrow
Cost: 40 Hatred

Fire a cluster arrow that fragments into grenades on impact.
27 Demon Hunter Active
 
Cold Blooded
Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. 30 Wizard Passive
 
Combination Strike
Each different Spirit Generator you use increases your damage by 10% for 3 seconds. 50 Monk Passive
 
Companion
Cooldown: 30 seconds

Active: Your raven deals additional damage on its next attack.

Passive: Summons a raven companion from the shadows.
17 Demon Hunter Active
 
Condemn
Cooldown: 15 seconds

Build up a massive explosion, unleashing it after 3 seconds.
21 Crusader Active
 
Conflagration
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. 34 Wizard Passive
 
Consecration
Cooldown: 30 seconds

Consecrate the ground around you. You and your allies heal while standing on the consecrated ground.
16 Crusader Active
 
Corpse Spiders
Signature Spell

Throw a jar with Corpse Spiders that attack nearby enemies before dying.
3 Witch Doctor Active
 
Creeping Death
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. 64 Witch Doctor Passive
 
Crippling Wave
Generate: 12 Spirit per attack

Sweeping punches that cripple enemies, reducing their attack and movement speed.
11 Monk Active
 
Cull the Weak
Increase damage against slowed enemies by 20%. 20 Demon Hunter Passive
 
Custom Engineering
Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number of Sentries to 1 and Spike Traps to 3.

This skill is affected by your characters:
40 Demon Hunter Passive
 
Cyclone Strike
Cost: 50 Spirit

Mystical force pulls nearby enemies towards you and blasts them.
14 Monk Active
 
Dashing Strike
Cost: 1 Charge

Quickly dash and strike enemies.

You gain a charge every 6 seconds and can have up to 2 charges stored at a time.
9 Monk Active
 
Deadly Reach
Generate: 12 Spirit per attack

Strike multiple enemies in a row with each attack. Every third hit has a chance to knock enemies up into the air.
3 Monk Active
 
Diamond Skin
Cooldown: 15 seconds

Transform your skin to diamond, temporarily absorbing damage for a short duration.
8 Wizard Active
 
Disintegrate
Cost: 18 Arcane Power

Channel a beam of pure energy that pierces through all enemies.
21 Wizard Active
 
Divine Fortress
Your Armor is increased by a percent equal to your shield's Block Chance. 30 Crusader Passive
 
Dominance
Killing an enemy grants a shield that absorbs 2477.226 damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
50 Wizard Passive
 
Earthen Might
Gain 30 Fury when activating Avalanche or Earthquake. 64 Barbarian Passive
 
Earthquake
Cost: 50 Fury
Cooldown: 60 seconds

Violent tremors shake the earth and damage nearby enemies.
19 Barbarian Active
 
Electrocute
Signature Spell

Cast chain lightning that electrocutes up to 3 enemies.
15 Wizard Active
 
Elemental Arrow
Cost: 10 Hatred

Unleash a fiery arrow that pierces through enemies.
20 Demon Hunter Active
 
Elemental Exposure
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.
68 Wizard Passive
 
Energy Armor
Cost: 25 Arcane Power

Increase your Armor at the cost of decreasing your maximum Arcane Power while Energy Armor is active.

Only one Armor may be active at a time.
28 Wizard Active
 
Energy Twister
Cost: 35 Arcane Power

Release a raging tornado that wreaks havoc across the battlefield.
13 Wizard Active
 
Entangling Shot
Generate: 3 Hatred

Imbue an arrow with shadow energy, slowing up to 2 enemies.
3 Demon Hunter Active
 
Epiphany
Cooldown: 60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second and enabling your melee attacks to instantly dash to your target for 15 seconds.
61 Monk Active
 
Evasive Fire
Generate: 4 Hatred

Fire at three enemies and occasionally perform an evasive backflip if any enemies are close.
14 Demon Hunter Active
 
Evocation
Reduce all cooldowns by 20%. 13 Wizard Passive
 
Exalted Soul
Increase maximum Spirit by 100 and increase Spirit Regeneration by 2 per second.

Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters:
13 Monk Passive
 
Exploding Palm
Cost: 40 Spirit

Strike and Bleed an enemy. The enemy will explode if killed while bleeding.
13 Monk Active
 
Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds

Gather energy and release it as a devastating blast.
19 Wizard Active
 
Falling Sword
Cost: 25 Wrath
Cooldown: 30 seconds

Launch yourself into the heavens and come crashing down on your enemies.
19 Crusader Active
 
Familiar
Cost: 20 Arcane Power

Summon a mystical Familiar companion. Your Familiar is immune to damage and assists you in combat.
22 Wizard Active
 
Fan of Knives
Cooldown: 10 seconds

Unleash a flurry of knives that strike and Slow all nearby enemies.
14 Demon Hunter Active
 
Fanaticism
Increase the attack speed of Punish, Slash, Smite and Justice by 15%. 20 Crusader Passive
 
Fervor
While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. 10 Crusader Passive
 
Fetish Army
Cooldown: 120 seconds

Summon an army of dagger-wielding Fetishes.
30 Witch Doctor Active
 
Fetish Sycophants
When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. 30 Witch Doctor Passive
 
Fierce Loyalty
You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. 45 Witch Doctor Passive
 
Finery
Gain 1.5% Strength for every gem socketed into your gear. 60 Crusader Passive
 
Firebats
Cost: 150 Mana initially, and an additional 75 Mana while channeling

Call forth a swarm of fiery bats.
5 Witch Doctor Active
 
Firebomb
Signature Spell

Throw a possessed skull that explodes on impact.
21 Witch Doctor Active
 
Fist of the Heavens
Cost: 30 Wrath

Call forth a pillar of lightning from the heavens that explodes and splits into multiple bolts, damaging all nearby enemies.
26 Crusader Active
 
Fists of Thunder
Generate: 14 Spirit per attack

Teleport to your target and attack it with a series of rapid punches.
1 Monk Active
 
Fleet Footed
Increase movement speed by 10%.

This skill is affected by your characters:
10 Monk Passive
 
Frenzy
Generate: 4 Fury per attack

Enter a frenzied state that increases your attack speed with each hit.
11 Barbarian Active
 
Frost Nova
Cooldown: 11 seconds

Blast nearby enemies and freeze them in place.
4 Wizard Active
 
Furious Charge
Generate: 15 Fury
Cooldown: 10 seconds

Charge all enemies in your path and knock them back.
21 Barbarian Active
 
Galvanizing Ward
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551.2784 damage. 40 Wizard Passive
 
Gargantuan
Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you.
19 Witch Doctor Active
 
Glass Cannon
Increase all damage done by 15%, but decrease Armor and resistances by 10%. 16 Wizard Passive
 
Grasp of the Dead
Cost: 150 Mana
Cooldown: 8 seconds

Summon ghoulish hands from the ground that Slow and damage enemies.
2 Witch Doctor Active
 
Grave Injustice
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.

The range is extended by items that increase your gold pickup radius.
50 Witch Doctor Passive
 
Grenade
Generate: 3 Hatred

Throw a grenade that bounces and explodes.
15 Demon Hunter Active
 
Grenadier
Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
45 Demon Hunter Passive
 
Ground Stomp
Generate: 15 Fury
Cooldown: 12 seconds

Smash the ground and Stun nearby enemies for 4 seconds.
4 Barbarian Active
 
Gruesome Feast
When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times. 16 Witch Doctor Passive
 
Guiding Light
Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds. 40 Monk Passive
 
Hammer of the Ancients
Cost: 20 Fury

Call down a mystical hammer and smash groups of enemies.
2 Barbarian Active
 
Haunt
Cost: 50 Mana

Command a spirit to haunt an enemy. If the enemy dies, the spirit haunts another victim.

An enemy can only be affected by one Haunt at a time.
12 Witch Doctor Active
 
Heaven's Fury
Cooldown: 20 seconds

Call down a furious ray of Holy power that burns all enemies caught within it.
30 Crusader Active
 
Heavenly Strength
You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
10 Crusader Passive
 
Hex
You are a Chicken! Run Chicken Run!!!!! 22 Witch Doctor Active
 
Hold Your Ground
You can no longer Dodge, but your Block Chance is increased by 15%.
40 Crusader Passive
 
Holy Cause
The amount of damage dealt by your weapon is increased by 10%.

Whenever you deal Holy damage, you heal 1% of your total Life.
27 Crusader Passive
 
Horrify
Cooldown: 12 seconds

Channel the horrors of the Unformed Land and frighten nearby enemies.
8 Witch Doctor Active
 
Hot Pursuit
Increase movement speed by 20% for 2 seconds when you hit an enemy. 27 Demon Hunter Passive
 
Hungering Arrow
Generate: 3 Hatred

Fire a piercing arrow that seeks additional enemies.
1 Demon Hunter Active
 
Hydra
Cost: 15 Arcane Power

Summon a magical Hydra that attacks enemies with bursts of fire.
21 Wizard Active
 
Ice Armor
Cost: 25 Arcane Power

Protect yourself with a barrier of ice that Chills attackers.

Only one Armor may be active at a time.
14 Wizard Active
 
Ignore Pain
Cooldown: 30 seconds

Your rage protects you from most damage for 5 seconds.
22 Barbarian Active
 
Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
27 Wizard Passive
 
Impale
Cost: 20 Hatred

Throw a knife that impales enemies.
2 Demon Hunter Active
 
Indestructible
When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 16514.84 Life per Kill for 5 seconds.

This effect may occur once every 60 seconds.
25 Crusader Passive
 
Inner Sanctuary
Cooldown: 20 seconds

Create a runic circle of protection that reduces all damage taken for all allies inside.
22 Monk Active
 
Inspiring Presence
The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 1% of maximum Life per second for 60 seconds.

Your shouts are:
Battle Rage
Threatening Shout
War Cry
20 Barbarian Passive
 
Insurmountable
Blocking an attack generates 6 Wrath. 20 Crusader Passive
 
Iron Maiden
Your Thorns is increased by 50%. 50 Crusader Passive
 
Iron Skin
Cooldown: 30 seconds

Your skin turns to iron, protecting you from most damage for a short duration.
8 Crusader Active
 
Judgment
Cooldown: 20 seconds

Pass judgment on all enemies in an area, Immobilizing them in place for a short duration.
22 Crusader Active
 
Juggernaut
The duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 20% of your maximum Life. 50 Barbarian Passive
 
Jungle Fortitude
Reduce all damage taken by you and your pets by 15%. 10 Witch Doctor Passive
 
Justice
Generate: 5 Wrath per attack

Hurl a hammer of justice at your enemies.
15 Crusader Active
 
Lashing Tail Kick
Cost: 30 Spirit

Unleash a deadly roundhouse kick that is effective against small groups of enemies.
2 Monk Active
 
Laws of Hope
Cooldown: 30 seconds

Active: Empower the Law, surrounding you and your allies in a shield for a short duration.

Passive: Recite the Law, continually healing you and your allies.

Only one Law may be active at a time.
24 Crusader Active
 
Laws of Justice
Cooldown: 30 seconds

Active: Empower the Law, greatly reducing the amount of damage you and your allies take from the elements for a short time.

Passive: Recite the Law, reducing the amount of damage you and your allies take from the elements.

Only one Law may be active at a time.
17 Crusader Active
 
Laws of Valor
Cooldown: 30 seconds

Active: Empower the Law, greatly increasing the Attack Speed of you and your allies for a short duration.

Passive: Recite the Law, increasing the Attack Speed of you and your allies.

Only one Law may be active at a time.
14 Crusader Active
 
Leap
Generate: 15 Fury
Cooldown: 10 seconds

Leap towards enemies and attack them.
8 Barbarian Active
 
Locust Swarm
Cost: 300 Mana

Unleash a plague of locusts that swarms enemies.
21 Witch Doctor Active
 
Long Arm of the Law
Increase the duration of the Active effect of all Laws by 5 seconds. 45 Crusader Passive
 
Lord Commander
The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%.

Damage dealt by Phalanx is increased 20%.
35 Crusader Passive
 
Magic Missile
Signature Spell

Cast a bolt of arcane energy towards an enemy.
1 Wizard Active
 
Magic Weapon
Cost: 25 Arcane Power

Imbue your weapon with magical energy, increasing your weapon's effectiveness.
20 Wizard Active
 
Mantra of Conviction
Cost: 50 Spirit

Active: Damage bonus is increased for a short duration.

Passive: Nearby enemies take increased damage.

Only one Mantra may be active at a time.
30 Monk Active
 
Mantra of Evasion
Cost: 50 Spirit

Active: You and nearby allies gain greatly increased Dodge Chance.

Passive: You and nearby allies gain increased Dodge Chance.

Only one Mantra may be active at a time.
19 Monk Active
 
Mantra of Healing
Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs damage.

Passive: You and nearby allies gain increased Life regeneration.

Only one Mantra may be active at a time.
26 Monk Active
 
Mantra of Retribution
Cost: 50 Spirit

Active: Increase the amount of damage dealt to attackers.

Passive: You and nearby allies deal a percentage of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.
21 Monk Active
 
Marked for Death
Cost: 3 Discipline

Mark an enemy to take additional damage from attacks.
21 Demon Hunter Active
 
Mass Confusion
Cooldown: 60 seconds

Confuse enemies and cause them to fight for you.
22 Witch Doctor Active
 
Meteor
Cost: 40 Arcane Power

Unleash a massive Meteor that scorches enemies caught in its blast.
25 Wizard Active
 
Midnight Feast
You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%. 68 Witch Doctor Passive
 
Mirror Image
Cooldown: 15 seconds

Summon illusions of yourself that taunt nearby enemies. Spells cast by your Mirror Images deal limited damage.
25 Wizard Active
 
Momentum
Moving 25 yards increases your damage by 20% for 6 seconds. 66 Monk Passive
 
Multishot
Cost: 25 Hatred

Fire a massive volley of arrows in an arc.
22 Demon Hunter Active
 
Mystic Ally
Cooldown: 30 seconds

Active: Your mystic ally has its damage increased for a short duration.

Passive: A mystic ally fights by your side.
22 Monk Active
 
Mythic Rhythm
Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. 68 Monk Passive
 
Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect may occur once every 60 seconds.

When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
58 Monk Passive
 
Nerves of Steel
Increase your Armor by 50% of your Vitality. 13 Barbarian Passive
 
Night Stalker
Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.
20 Demon Hunter Passive
 
No Escape
Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you. 35 Barbarian Passive
 
Numbing Traps
Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 3 seconds. 30 Demon Hunter Passive
 
One With Everything
Your resistance to all elements is equal to your highest elemental resistance. 45 Monk Passive
 
Overpower
Cooldown: 12 seconds

Unleash a devastating attack against nearby enemies.

The cooldown of Overpower is reduced when you land Critical Hits.
9 Barbarian Active
 
Paralysis
Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. 37 Wizard Passive
 
Perfectionist
Reduce the Discipline cost of all skills by 10%. Increase your Life, Armor, and resistance to all elements by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
35 Demon Hunter Passive
 
Phalanx
Cost: 30 Wrath

Summon powerful avatars who charge forward to the targeted destination.
27 Crusader Active
 
Physical Attunement
You gain 60 Physical Resistance for every enemy within 20 yards.

The range of this effect is increased by your gold pickup radius.

This skill is affected by your characters: Level (set to 60 for example above)
66 Witch Doctor Passive
 
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%. 27 Witch Doctor Passive
 
Piranhas
Cost: 250 Mana
Cooldown: 8 seconds

Summons a pool of deadly piranhas that deals damage and causes affected enemies to take additional damage.
61 Witch Doctor Active
 
Plague of Toads
Signature Spell

Conjure toads that explode on contact.
11 Witch Doctor Active
 
Poison Dart
Signature Spell

Shoot a deadly Poison Dart.
1 Witch Doctor Active
 
Pound of Flesh
Gain 50% additional Life from health globes. 10 Barbarian Passive
 
Power Hungry
Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.

You can have up to 10 charges of Power Hungry.
10 Wizard Passive
 
Preparation
Cooldown: 45 seconds

Focus and instantly restore 30 Discipline.
13 Demon Hunter Active
 
Prodigy
When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
20 Wizard Passive
 
Provocation
The duration of control-impairing effects on you are reduced by 25%.

Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds.
30 Monk Passive
 
Provoke
Cooldown: 20 seconds
Generate: 30 Wrath

Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted.
9 Crusader Active
 
Punish
Generate: 5 Wrath per attack

Strike your enemy and gain Hardened Senses, increasing your chance to block for a short time.
1 Crusader Active
 
Rain of Vengeance
Cooldown: 30 seconds

Unleash a torrent of arrows from the sky.
30 Demon Hunter Active
 
Rampage
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times. 68 Barbarian Passive
 
Rapid Fire
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Hold your ground and continually fire a stream of arrows.
5 Demon Hunter Active
 
Ray of Frost
Cost: 16 Arcane Power

Channel a beam of pure cold, chilling your enemies.
2 Wizard Active
 
Relentless
While below 35% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%. 40 Barbarian Passive
 
Rend
Cost: 20 Fury

Wound nearby enemies and cause them to Bleed for 5 seconds.
5 Barbarian Active
 
Renewal
Whenever you successfully block, you gain 2477.226 Life. 55 Crusader Passive
 
Resolve
Damage you deal reduces enemy damage by 20% for 2.5 seconds. 10 Monk Passive
 
Revenge
Cost: 1 charge

Release a retaliatory attack that heals you with each enemy hit.

Revenge has a chance to gain a charge when you are hit. Maximum 2 charges.
13 Barbarian Active
 
Righteousness
Your primary skills generate an additional 3 Wrath.

Increase maximum Wrath by 30.
16 Crusader Passive
 
Rush of Essence
Spirit spells return 100 Mana over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
36 Witch Doctor Passive
 
Ruthless
You deal 40% additional damage to enemies below 30% health. 10 Barbarian Passive
 
Sacrifice
Banish your Zombie Dogs, causing them to explode. 13 Witch Doctor Active
 
Seismic Slam
Cost: 30 Fury

Create shockwaves that damage enemies in their path.
12 Barbarian Active
 
Seize the Initiative
Your Armor is increased by 30% of your Dexterity. 20 Monk Passive
 
Sentry
Cost: 30 Hatred
Cooldown: 6 seconds

Summon a turret that automatically attacks nearby enemies.
25 Demon Hunter Active
 
Serenity
Cooldown: 20 seconds

Become immune to all attacks and control effects for 3 seconds.
16 Monk Active
 
Seven-Sided Strike
Cost: 50 Spirit
Cooldown: 30 seconds

Move with blinding speed and strike nearby enemies while being immune to attacks yourself.
17 Monk Active
 
Shadow Power
Cost: 14 Discipline

Gain Life for dealing damage for 5 seconds.
16 Demon Hunter Active
 
Sharpshooter
Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.

This skill is affected by your characters:
50 Demon Hunter Passive
 
Shield Bash
Cost: 30 Wrath

Charge at your enemy, bashing him and all nearby foes violently with your shield.
2 Crusader Active
 
Shield Glare
Cooldown: 12 seconds

Light erupts from your shield, Blinding all enemies in front of you.
4 Crusader Active
 
Shock Pulse
Signature Spell

Release bursts of uncontrollable electricity across the ground.
3 Wizard Active
 
Single Out
Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. 68 Demon Hunter Passive
 
Sixth Sense
Your dodge chance is increased by an amount equal to 42.5% of your Critical Hit Chance. 27 Monk Passive
 
Slash
Generate: 5 Wrath per attack

Ignite the air in front of you, damaging all enemies caught in the flames.
3 Crusader Active
 
Slow Time
Cooldown: 15 seconds

Fracture time and space, slowing enemies around you while you move unhindered.
16 Wizard Active
 
Smite
Generate: 5 Wrath per attack

Smite enemies up to 30 yards away with holy chains that deal a large amount of damage. The chains break off and strike at nearby enemies, dealing lesser damage.
11 Crusader Active
 
Smoke Screen
Cost: 14 Discipline

Vanish from sight for a limited time.
8 Demon Hunter Active
 
Soul Harvest
Cooldown: 15 seconds

Feed on the life force of enemies to increase your Intelligence for 30 seconds.
9 Witch Doctor Active
 
Spectral Blade
Signature Spell

Summon mystic blades that slice through enemies.
11 Wizard Active
 
Spike Trap
Cost: 30 Hatred

A deadly trap that explodes on contact once armed.
17 Demon Hunter Active
 
Spirit Barrage
Cost: 100 Mana

Unleash a spirit blast that can travel long distances and over some obstacles.
17 Witch Doctor Active
 
Spirit Vessel
Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds.

In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life.

This effect may occur once every 90 seconds.
30 Witch Doctor Passive
 
Spirit Walk
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm to move faster.

Your link to the spirit realm will end if your physical body sustains enough damage.
16 Witch Doctor Active
 
Spiritual Attunement
Maximum Mana is increased by 10%. Regenerate 1% of your maximum Mana per second.

Mana fuels your offensive and defensive skills.
13 Witch Doctor Passive
 
Sprint
Cost: 20 Fury

Run furiously fast for 3 seconds.
16 Barbarian Active
 
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%. 16 Demon Hunter Passive
 
Steed Charge
Cooldown: 16 seconds

Mount a celestial war horse that allows you to ride through enemies unhindered for a short time.
13 Crusader Active
 
Storm Armor
Cost: 25 Arcane Power

Surround yourself with a magical storm that electrocutes enemies with lightning.

Only one Armor may be active at a time.
17 Wizard Active
 
Strafe
Cost: 12 Hatred

Shoot at nearby enemies while moving.
19 Demon Hunter Active
 
Summon Zombie Dogs
Cooldown: 45 seconds

Summon Zombie Dogs to fight by your side.
4 Witch Doctor Active
 
Superstition
Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury. 30 Barbarian Passive
 
Sweep Attack
Cost: 20 Wrath

Sweep a mystical flail through enemies before you, dealing a large amount of damage.
5 Crusader Active
 
Sweeping Wind
Cost: 75 Spirit

Surround yourself in a vortex for 6 seconds that damages nearby enemies. Critical Hits intensify the vortex.
21 Monk Active
 
Sword and Board
Blocking an attack generates 6 Fury. 66 Barbarian Passive
 
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. 10 Demon Hunter Passive
 
Teleport
Cooldown: 11 seconds

Teleport instantly to another location.
22 Wizard Active
 
Tempest Rush
Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge through your enemies, dealing damage to everything in your path.
5 Monk Active
 
Temporal Flux
Enemies that take Arcane damage are slowed by 80% for 2 seconds. 45 Wizard Passive
 
The Guardian's Path
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. 24 Monk Passive
 
Threatening Shout
Generate: 15 Fury
Cooldown: 10 seconds

Strike fear in your enemies and make their attacks do less damage.
14 Barbarian Active
 
Thrill of the Hunt
Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds. 10 Demon Hunter Passive
 
Tough as Nails
Increase Armor by 25%.
Increase Thorns damage dealt by 50%.
30 Barbarian Passive
 
Towering Shield
Increase the damage of Punish, Shield Bash and Blessed Shield by 20%.

Reduce the cooldown of Shield Glare by 30%.
70 Crusader Passive
 
Transcendence
Every point of Spirit spent heals you for 50 Life.

Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
16 Monk Passive
 
Tribal Rites
Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion skills by 25%. 55 Witch Doctor Passive
 
Unforgiving
You no longer degenerate Fury. Instead, you generate 2 Fury every 1 seconds. 55 Barbarian Passive
 
Unity
Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. 64 Monk Passive
 
Unstable Anomaly
When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds.

This effect may occur once every 60 seconds.
60 Wizard Passive
 
Unwavering Will
Standing still for 1.5 seconds increases the following attributes:

Armor: 20%
All Resistances: 20%
Damage: 10%
64 Wizard Passive
 
Vault
Cost: 8 Discipline

Tumble acrobatically to avoid attacks.
9 Demon Hunter Active
 
Vengeance
Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 15 seconds.
61 Demon Hunter Active
 
Vigilant
Increase Life regeneration by 412.871.

Reduce all non-Physical damage taken by 20%.
13 Crusader Passive
 
Vision Quest
When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. 40 Witch Doctor Passive
 
Wall of Zombies
Cooldown: 8 seconds

Raise a line of zombies from the ground that attacks nearby enemies.
28 Witch Doctor Active
 
War Cry
Generate: 20 Fury
Cooldown: 20 seconds

A rallying cry increases Armor for you and your allies for 60 seconds.
28 Barbarian Active
 
Wave of Force
Cost: 25 Arcane Power

Discharge a wave of pure energy that damages nearby enemies.
9 Wizard Active
 
Wave of Light
Cost: 75 Spirit

Ring a mystic bell that unleashes a wave of light that crushes all enemies in its path.
12 Monk Active
 
Way of the Hundred Fists
Generate: 12 Spirit per attack

Strike groups of enemies with a series of devastating punches.
15 Monk Active
 
Weapon Throw
Generate: 6 Fury per attack

Hurl a mighty axe that damages an enemy.
17 Barbarian Active
 
Weapons Master
Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 1 Fury per hit
16 Barbarian Passive
 
Whirlwind
Cost: 10 Fury

Unleash a series of whirling attacks damaging everything in your path.
20 Barbarian Active
 
Wrath of the Berserker
Cooldown: 120 seconds

Become Fury incarnate for 20 seconds.
30 Barbarian Active
 
Wrathful
Each point of Wrath spent heals you for 165.1484 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
30 Crusader Passive
 
Zombie Charger
Cost: 150 Mana

Raise a zombie that charges enemies in its path before decomposing.
14 Witch Doctor Active
 
Zombie Handler
You can have 3 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. 24 Witch Doctor Passive