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Name Simple Desc Req Lvl Class Type Runes
 
Acid Cloud
Cost: 171.5 Mana

Cause acid to rain down and leave pools of poison.
22 Witch Doctor Active
 
Ancient Spear
Generate: 15 Fury
Cooldown: 10 seconds

Throw a spear at an enemy and pull them towards you.
9 Barbarian Active
 
Animosity
Increases Fury generation by 20% and maximum Fury is increased by 20.

Fury is used to fuel your most powerful attacks.
27 Barbarian Passive
 
Arcane Dynamo
When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
55 Wizard Passive
 
Arcane Orb
Cost: 35 Arcane Power

Cast an orb of pure arcane energy that explodes on contact.
5 Wizard Active
 
Arcane Torrent
Cost: 16 Arcane Power

Unleash a barrage of arcane projectiles.
12 Wizard Active
 
Archery
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 10% Critical Hit Chance
30 Demon Hunter Passive
 
Archon
Release the powers of the Archon and return to your natural form. 30 Wizard Active
 
Astral Presence
Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. 24 Wizard Passive
 
Bad Medicine
Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. 20 Witch Doctor Passive
 
Ballistics
Damage from rockets increased by 50%.

Rockets are fired from certain skill rune effects.
55 Demon Hunter Passive
 
Bash
Generate: 8 Fury per attack

Brutally strike a single enemy with a chance to Knockback.
1 Barbarian Active
 
Battle Rage
Cost: 20 Fury

Unleash your inner rage, increasing your damage and Critical Hit Chance for 120 seconds.
22 Barbarian Active
 
Beacon of Ytar
Reduces all cooldowns by 20%. 35 Monk Passive
 
Berserker Rage
You inflict an additional 25% damage while at maximum Fury. 20 Barbarian Passive
 
Big Bad Voodoo
Cooldown: 120 seconds

Conjure a Fetish that increases the attack and movement speed of all allies.
25 Witch Doctor Active
 
Blinding Flash
Cost: 10 Spirit
Cooldown: 15 seconds

Blind all nearby enemies for 3 seconds.
4 Monk Active
 
Blizzard
Cost: 40 Arcane Power

Unleash a Blizzard that damages and Slows enemies caught in its grasp.
27 Wizard Active
 
Blood Ritual
15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. 20 Witch Doctor Passive
 
Bloodthirst
Gain 3% of all damage done as Life. 24 Barbarian Passive
 
Blur
Decreases melee damage taken by 20%. 10 Wizard Passive
 
Bola Shot
Generate: 3 Hatred

Fire a bola that wraps around a target and explodes.
11 Demon Hunter Active
 
Boon of Bul-Kathos
The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.

This skill is affected by your characters: Skill Level (set to 1 for example above)
60 Barbarian Passive
 
Brawler
As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.

This skill is affected by your characters: Skill Level (set to 1 for example above)
45 Barbarian Passive
 
Breath of Heaven
Cost: 25 Spirit
Cooldown: 15 seconds

Heal yourself and nearby allies.
8 Monk Active
 
Brooding
You gain 1% of your maximum Life per second. 25 Demon Hunter Passive
 
Call of the Ancients
Cost: 50 Fury
Cooldown: 120 seconds

Summon three ancestral heroes to fight alongside you for 15 seconds.
25 Barbarian Active
 
Caltrops
Cost: 6 Discipline

Place a trap that slows enemies.
4 Demon Hunter Active
 
Chakram
Cost: 10 Hatred

Release a spinning blade of death that slices through enemies.
12 Demon Hunter Active
 
Chant of Resonance
Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. 20 Monk Passive
 
Circle of Life
Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. 10 Witch Doctor Passive
 
Cleave
Generate: 5 Fury per attack

Swing your weapon in an arc and strike multiple enemies.
3 Barbarian Active
 
Cluster Arrow
Cost: 50 Hatred

Fire a cluster arrow that fragments into multiple explosions on impact.
27 Demon Hunter Active
 
Cold Blooded
All damage dealt to chilled and frozen targets is increased by 20%. 30 Wizard Passive
 
Combination Strike
Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. 50 Monk Passive
 
Companion
Cost: 10 Discipline
Cooldown: 30 seconds

Summon a raven companion from the shadows.
17 Demon Hunter Active
 
Conflagration
Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. 34 Wizard Passive
 
Corpse Spiders
Cost: 4.9 Mana

Throw a jar of Corpse Spiders that attack nearby enemies before dying.
3 Witch Doctor Active
 
Crippling Wave
Generate: 7 Spirit per attack

Sweeping punches that cripple enemies, reducing their attack and movement speed.
11 Monk Active
 
Critical Mass
Critical Hits have a chance to reduce the cooldown of your spells by 1 second. 50 Wizard Passive
 
Cull the Weak
Damage against slowed enemies increased by 15%. 20 Demon Hunter Passive
 
Custom Engineering
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

Increases the maximum number of Sentries to 3 and Spike Traps to 6.

This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap
40 Demon Hunter Passive
 
Cyclone Strike
Cost: 50 Spirit

Mystical force pulls nearby enemies towards you and blasts them.
14 Monk Active
 
Dashing Strike
Cost: 25 Spirit

Quickly dash and strike an enemy.
9 Monk Active
 
Deadly Reach
Generate: 6 Spirit per attack

Strike multiple enemies in a row with each attack.
3 Monk Active
 
Diamond Skin
Cooldown: 15 seconds

Transform your skin to diamond, temporarily absorbing all damage.
8 Wizard Active
 
Disintegrate
Cost: 18 Arcane Power

Channel a beam of pure energy that pierces through all enemies.
21 Wizard Active
 
Earthquake
Cost: 50 Fury
Cooldown: 120 seconds

Violent tremors shake the earth and damage nearby enemies.
19 Barbarian Active
 
Electrocute
Signature Spell

Cast chain lightning that electrocutes up to 3 enemies.
15 Wizard Active
 
Elemental Arrow
Cost: 10 Hatred

Unleash a fiery arrow that pierces through enemies.
20 Demon Hunter Active
 
Energy Armor
Cost: 25 Arcane Power

Increase your Armor at the cost of decreasing your maximum Arcane Power while Energy Armor is active.

Only one Armor spell can be active at a time.
28 Wizard Active
 
Energy Twister
Cost: 35 Arcane Power

Release a raging tornado that wreaks havoc across the battlefield.
13 Wizard Active
 
Entangling Shot
Generate: 3 Hatred

Imbue an arrow with shadow energy, slowing up to 2 enemies.
3 Demon Hunter Active
 
Evasive Fire
Generate: 4 Hatred
Cost: 4 Discipline if you backflip

Fire at an enemy and perform an evasive backflip if the target is close.
14 Demon Hunter Active
 
Evocation
Reduces all cooldowns by 15%. 13 Wizard Passive
 
Exalted Soul
Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.

Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters: Skill Level (set to 1 for example above)
13 Monk Passive
 
Exploding Palm
Cost: 40 Spirit

Strike and Bleed an enemy. The enemy will explode if killed while bleeding.
13 Monk Active
 
Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds

Absorb energy and release it as a devastating blast.
19 Wizard Active
 
Familiar
Cost: 20 Arcane Power

Summon a mystical companion. Your Familiar is immune to damage and will assist you in combat.
22 Wizard Active
 
Fan of Knives
Cost: 20 Hatred
Cooldown: 10 seconds

Unleash a flurry of knives that strike and Slow all nearby enemies.
17 Demon Hunter Active
 
Fetish Army
Cooldown: 120 seconds

Summon an army of dagger-wielding Fetishes.
30 Witch Doctor Active
 
Fetish Sycophants
Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies
30 Witch Doctor Passive
 
Fierce Loyalty
All your pets get 100% of the benefit of your Thorns and Life regeneration items. 45 Witch Doctor Passive
 
Firebats
Cost: 98 Mana

Call forth a swarm of fiery bats.
5 Witch Doctor Active
 
Firebomb
Cost: 9.8 Mana

Throw a possessed skull that explodes on impact.
21 Witch Doctor Active
 
Fists of Thunder
Generate: 6 Spirit per attack

Attack a single target with a series of rapid punches that can knockback enemies.
1 Monk Active
 
Fleet Footed
Increases movement speed by 10%.

This skill is affected by your characters: Skill Level (set to 1 for example above)
10 Monk Passive
 
Frenzy
Generate: 3 Fury per attack

Enter a frenzied state that increases your attack speed with each hit.
11 Barbarian Active
 
Frost Nova
Cooldown: 12 seconds

Blast nearby enemies and freeze them in place.
4 Wizard Active
 
Furious Charge
Generate: 15 Fury
Cooldown: 10 seconds

Charge all enemies in your path and knock them back.
21 Barbarian Active
 
Galvanizing Ward
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second.

The following skills are improved:
Energy Armor
Ice Armor
Storm Armor
40 Wizard Passive
 
Gargantuan
Cost: 147 Mana
Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you.
19 Witch Doctor Active
 
Glass Cannon
Increases all damage done by 15%, but decreases Armor and resistances by 10%. 16 Wizard Passive
 
Grasp of the Dead
Cost: 122.5 Mana
Cooldown: 8 seconds

Summon ghoulish hands from the ground that Slow and entangle enemies.
2 Witch Doctor Active
 
Grave Injustice
Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. 50 Witch Doctor Passive
 
Grenades
Generate: 3 Hatred

Throw three grenades that bounce and explode.
15 Demon Hunter Active
 
Grenadier
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. 45 Demon Hunter Passive
 
Ground Stomp
Generate: 15 Fury
Cooldown: 12 seconds

Smash the ground and Stun nearby enemies for 4 seconds.
4 Barbarian Active
 
Gruesome Feast
Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. 16 Witch Doctor Passive
 
Guiding Light
Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.

This skill is affected by your characters: Skill Level (set to 1 for example above)
40 Monk Passive
 
Hammer of the Ancients
Cost: 20 Fury

Call down a mystical hammer and smash groups of enemies.
2 Barbarian Active
 
Haunt
Cost: 98 Mana

Command a spirit to haunt an enemy. If the target dies, the spirit haunts another victim.

An enemy can only be affected by one Haunt at a time.
12 Witch Doctor Active
 
Hex
You are a Chicken! Run Chicken Run!!!!! 22 Witch Doctor Active
 
Horrify
Cost: 36.75 Mana
Cooldown: 16 seconds

Channel the horrors of the Unformed Land and frighten nearby enemies.
8 Witch Doctor Active
 
Hot Pursuit
Whenever you are at full Hatred, movement speed is increased by 15%. 27 Demon Hunter Passive
 
Hungering Arrow
Generate: 3 Hatred

Fire a piercing arrow that seeks additional targets.
1 Demon Hunter Active
 
Hydra
Cost: 15 Arcane Power

Summon a magical Hydra that attacks enemies with bursts of fire.
21 Wizard Active
 
Ice Armor
Cost: 25 Arcane Power

Protect yourself with a barrier of ice that Chills attackers.

Only one Armor spell can be active at a time.
14 Wizard Active
 
Ignore Pain
Cooldown: 30 seconds

Your rage protects you from most damage for a limited time.
22 Barbarian Active
 
Illusionist
Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. 27 Wizard Passive
 
Impale
Cost: 25 Hatred

Throw a knife that can impale enemies.
2 Demon Hunter Active
 
Inner Sanctuary
Cost: 30 Spirit
Cooldown: 20 seconds

Create a runic circle that enemies cannot enter.
22 Monk Active
 
Inspiring Presence
The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds.

Your shouts are:
Battle Rage
Threatening Shout
War Cry
20 Barbarian Passive
 
Juggernaut
The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life. 50 Barbarian Passive
 
Jungle Fortitude
Reduces all damage taken by you and your pets by 15%. 10 Witch Doctor Passive
 
Lashing Tail Kick
Cost: 30 Spirit

Unleash a deadly roundhouse kick that is effective against small groups of enemies.
2 Monk Active
 
Leap
Generate: 15 Fury
Cooldown: 10 seconds

Leap towards enemies and attack them.
8 Barbarian Active
 
Locust Swarm
Cost: 196 Mana

Unleash a plague of locusts that swarms enemies.
21 Witch Doctor Active
 
Magic Missile
Signature Spell

Cast a bolt of arcane energy towards a target.
1 Wizard Active
 
Magic Weapon
Cost: 25 Arcane Power

Imbue your weapon with magical energy, increasing your weapon's effectiveness.
20 Wizard Active
 
Mantra of Conviction
Cost: 50 Spirit

Increases damage taken by nearby enemies.

Only one Mantra can be active at a time.
30 Monk Active
 
Mantra of Evasion
Cost: 50 Spirit

Increase your and your allies' chance to dodge attacks.

Only one Mantra can be active at a time.
19 Monk Active
 
Mantra of Healing
Cost: 50 Spirit

Increase Life regeneration for you and your allies.

Only one Mantra can be active at a time.
26 Monk Active
 
Mantra of Retribution
Cost: 50 Spirit

Enemies take damage when they attack you or your allies using melee weapons.

Only one Mantra can be active at a time.
21 Monk Active
 
Marked for Death
Cost: 3 Discipline

Marks an enemy to take additional damage from attacks.
21 Demon Hunter Active
 
Mass Confusion
Cost: 73.5 Mana
Cooldown: 60 seconds

Confuse enemies and cause them to fight for you.
22 Witch Doctor Active
 
Meteor
Cost: 50 Arcane Power

Unleash a massive Meteor that scorches enemies caught in its blast.
25 Wizard Active
 
Mirror Image
Cooldown: 15 seconds

Summon 2 illusions of yourself to distract enemies.
25 Wizard Active
 
Multishot
Cost: 30 Hatred

Fire a massive volley of arrows in an arc.
22 Demon Hunter Active
 
Mystic Ally
Cost: 25 Spirit

Summon a mystic ally to fight alongside you.
22 Monk Active
 
Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 60 seconds.
58 Monk Passive
 
Nerves Of Steel
Your Armor is increased by 100% of your Vitality. 13 Barbarian Passive
 
Night Stalker
Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.
20 Demon Hunter Passive
 
No Escape
Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury. 35 Barbarian Passive
 
Numbing Traps
Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds. 30 Demon Hunter Passive
 
One With Everything
Your resistance to all elements is equal to your highest elemental resistance. 45 Monk Passive
 
Overpower
Cooldown: 12 seconds

Unleash a devastating attack against nearby enemies.

Cooldown is reduced when you land Critical Hits.
26 Barbarian Active
 
Pacifism
While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%. 30 Monk Passive
 
Paralysis
Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds. 37 Wizard Passive
 
Perfectionist
Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
35 Demon Hunter Passive
 
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%. 27 Witch Doctor Passive
 
Plague of Toads
Cost: 12 Mana

Conjure toads that explode on contact.
11 Witch Doctor Active
 
Poison Dart
Cost: 9.8 Mana

Shoot a deadly Poison Dart.
1 Witch Doctor Active
 
Pound of Flesh
Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes. 10 Barbarian Passive
 
Power Hungry
Gain 30 Arcane Power whenever you are healed by a health globe. 10 Wizard Passive
 
Preparation
Cooldown: 45 seconds

Focus and instantly restore all Discipline.
13 Demon Hunter Active
 
Prodigy
When you deal damage with a Signature spell, you gain 4 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
20 Wizard Passive
 
Rain of Vengeance
Cooldown: 30 seconds

Unleash a torrent of arrows from the sky.
30 Demon Hunter Active
 
Rapid Fire
Cost: 10 Hatred

Hold your ground and continually fire a stream of arrows.
5 Demon Hunter Active
 
Ray of Frost
Cost: 16 Arcane Power

Channel a beam of pure cold, chilling your enemies.
2 Wizard Active
 
Relentless
While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%. 40 Barbarian Passive
 
Rend
Cost: 20 Fury

Wound nearby enemies and cause them to Bleed for 5 seconds.
5 Barbarian Active
 
Resolve
Damage you deal reduces enemy damage by 20% for 2.5 seconds. 10 Monk Passive
 
Revenge
Release a retaliatory attack that heals you with each enemy hit.

Revenge has a chance to become available when you are hit.
13 Barbarian Active
 
Rush of Essence
Spirit spells return 49 Mana over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
36 Witch Doctor Passive
 
Ruthless
Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.

Many skills and runes rely on Critical Hits to trigger their effects.
10 Barbarian Passive
 
Sacrifice
Banish your Zombie Dogs, causing them to explode.

Only summoned Zombie Dogs can be sacrificed.
13 Witch Doctor Active
 
Seismic Slam
Cost: 30 Fury

Create shockwaves that damage enemies in their path.
12 Barbarian Active
 
Seize the Initiative
Your Armor is increased by 50% of your Dexterity. 20 Monk Passive
 
Sentry
Cost: 30 Hatred
Cooldown: 8 seconds

Summon a turret that automatically attacks nearby enemies.
25 Demon Hunter Active
 
Serenity
Cost: 10 Spirit
Cooldown: 20 seconds

Become immune to all attacks and control effects for 3 seconds.
16 Monk Active
 
Seven-Sided Strike
Cost: 50 Spirit
Cooldown: 30 seconds

Move with blinding speed and strike nearby enemies while being immune to attacks yourself.
17 Monk Active
 
Shadow Power
Cost: 14 Discipline

Gain Life for dealing damage for 5 seconds.
16 Demon Hunter Active
 
Sharpshooter
Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.

This skill is affected by your characters: Skill Level (set to 1 for example above)
50 Demon Hunter Passive
 
Shock Pulse
Signature Spell

Release bursts of uncontrollable electricity across the ground.
3 Wizard Active
 
Sixth Sense
Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. 27 Monk Passive
 
Slow Time
Cooldown: 15 seconds

Fracture time and space, slowing enemies around you while you move unhindered.
16 Wizard Active
 
Smoke Screen
Cost: 14 Discipline

Vanish from sight for a limited time.
8 Demon Hunter Active
 
Soul Harvest
Cost: 58.8 Mana
Cooldown: 15 seconds

Feed on the life force of enemies to increase your Intelligence for 30 seconds.
9 Witch Doctor Active
 
Spectral Blade
Signature Spell

Summon mystic blades that slice through enemies.
11 Wizard Active
 
Spike Trap
Cost: 30 Hatred

A deadly trap that explodes on contact once armed.
22 Demon Hunter Active
 
Spirit Barrage
Cost: 107.8 Mana

Unleash a spirit blast that can travel long distances and over some obstacles.
17 Witch Doctor Active
 
Spirit Vessel
Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. 30 Witch Doctor Passive
 
Spirit Walk
Cost: 49 Mana
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm to move faster.
16 Witch Doctor Active
 
Spiritual Attunement
Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.

Mana is the fuel you use to cast offensive and defensive skills.
13 Witch Doctor Passive
 
Sprint
Cost: 20 Fury

Run furiously fast for 3 seconds.
16 Barbarian Active
 
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%. 16 Demon Hunter Passive
 
Storm Armor
Cost: 25 Arcane Power

Surround yourself with a magical storm that electrocutes enemies with lightning.

Only one Armor spell can be active at a time.
17 Wizard Active
 
Strafe
Cost: 12 Hatred

Shoot at nearby enemies while moving.
19 Demon Hunter Active
 
Summon Zombie Dogs
Cost: 49 Mana
Cooldown: 45 seconds

Summon 4 Zombie Dogs to fight by your side.

This skill is affected by your characters: Zombie Handler, Skill Level (set to 1 for example above)
4 Witch Doctor Active
 
Superstition
Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury. 30 Barbarian Passive
 
Sweeping Wind
Cost: 75 Spirit

Surround yourself in a vortex that damages nearby enemies. Critical Hits intensify the vortex.
21 Monk Active
 
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. 10 Demon Hunter Passive
 
Teleport
Cost: 15 Arcane Power
Cooldown: 16 seconds

Teleport instantly to another location.
22 Wizard Active
 
Tempest Rush
Cost: 25 Spirit

Charge through your enemies, damaging and knocking them back.
5 Monk Active
 
Temporal Flux
Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. 45 Wizard Passive
 
The Guardian's Path
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. 24 Monk Passive
 
Threatening Shout
Generate: 15 Fury
Cooldown: 10 seconds

Strike fear in your enemies and make their attacks do less damage.
17 Barbarian Active
 
Thrill of the Hunt
Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds. 10 Demon Hunter Passive
 
Tough as Nails
Increases Armor by 25%.
Thorns damage dealt increased by 50%.
30 Barbarian Passive
 
Transcendence
Every point of Spirit spent heals you for 62.0 Life. 16 Monk Passive
 
Tribal Rites
The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%. 55 Witch Doctor Passive
 
Unforgiving
You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds. 55 Barbarian Passive
 
Unstable Anomaly
When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds. 60 Wizard Passive
 
Vault
Cost: 8 Discipline

Tumble acrobatically to avoid attacks.
9 Demon Hunter Active
 
Vengeance
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.

This skill is affected by your characters: Skill Level (set to 1 for example above)
13 Demon Hunter Passive
 
Vision Quest
When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. 40 Witch Doctor Passive
 
Wall of Zombies
Cost: 102.9 Mana
Cooldown: 20 seconds

Raise a line of zombies from the ground that attacks nearby enemies.
28 Witch Doctor Active
 
War Cry
Generate: 20 Fury
Cooldown: 20 seconds

A rallying cry increases Armor for you and your allies for 60 seconds.
28 Barbarian Active
 
Wave of Force
Cost: 25 Arcane Power
Cooldown: 12 seconds

Command the elements to damage and Knockback enemies and projectiles.
9 Wizard Active
 
Wave of Light
Cost: 75 Spirit

Ring a mystic bell that unleashes a wave of light that crushes all enemies in its path.
12 Monk Active
 
Way of the Hundred Fists
Generate: 8 Spirit per attack

Strike groups of enemies with a series of devastating punches.
15 Monk Active
 
Weapon Throw
Cost: 10 Fury

Hurl a mighty axe that damages and slows its target.
14 Barbarian Active
 
Weapons Master
Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 15% increased damage
Maces/Axes: 10% Critical Hit Chance
Polearms/Spears: 10% attack speed
Mighty Weapons: 3 Fury per hit
16 Barbarian Passive
 
Whirlwind
Cost: 10 Fury

Unleash a series of whirling attacks damaging everything in your path.
20 Barbarian Active
 
Wrath of the Berserker
Cost: 50 Fury
Cooldown: 120 seconds

Become Fury incarnate for 15 seconds.
30 Barbarian Active
 
Zombie Charger
Cost: 139.65 Mana

Raise a zombie that charges enemies in its path before decomposing.
14 Witch Doctor Active
 
Zombie Handler
You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. 24 Witch Doctor Passive