| Name | Simple Desc | Req Lvl | Class | Type | Runes |
|---|---|---|---|---|---|
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Cost: 171.5 Mana Cause acid to rain down and leave pools of poison. |
22 | Witch Doctor | Active | |
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Generate: 15 Fury Cooldown: 10 seconds Throw a spear at an enemy and pull them towards you. |
9 | Barbarian | Active | |
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Increases Fury generation by 20% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks. |
27 | Barbarian | Passive |
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When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
55 | Wizard | Passive |
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Cost: 35 Arcane Power Cast an orb of pure arcane energy that explodes on contact. |
5 | Wizard | Active | |
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Cost: 16 Arcane Power Unleash a barrage of arcane projectiles. |
12 | Wizard | Active | |
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Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 10% Critical Hit Chance |
30 | Demon Hunter | Passive |
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Release the powers of the Archon and return to your natural form. | 30 | Wizard | Active | |
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Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | 24 | Wizard | Passive |
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Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. | 20 | Witch Doctor | Passive |
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Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects. |
55 | Demon Hunter | Passive |
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Generate: 8 Fury per attack Brutally strike a single enemy with a chance to Knockback. |
1 | Barbarian | Active | |
|
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Cost: 20 Fury Unleash your inner rage, increasing your damage and Critical Hit Chance for 120 seconds. |
22 | Barbarian | Active | |
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Reduces all cooldowns by 20%. | 35 | Monk | Passive |
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You inflict an additional 25% damage while at maximum Fury. | 20 | Barbarian | Passive |
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Cooldown: 120 seconds Conjure a Fetish that increases the attack and movement speed of all allies. |
25 | Witch Doctor | Active | |
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Cost: 10 Spirit Cooldown: 15 seconds Blind all nearby enemies for 3 seconds. |
4 | Monk | Active | |
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Cost: 40 Arcane Power Unleash a Blizzard that damages and Slows enemies caught in its grasp. |
27 | Wizard | Active | |
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15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. | 20 | Witch Doctor | Passive |
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Gain 3% of all damage done as Life. | 24 | Barbarian | Passive |
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Decreases melee damage taken by 20%. | 10 | Wizard | Passive |
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Generate: 3 Hatred Fire a bola that wraps around a target and explodes. |
11 | Demon Hunter | Active | |
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The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds. This skill is affected by your characters: Skill Level (set to 1 for example above) |
60 | Barbarian | Passive |
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As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%. This skill is affected by your characters: Skill Level (set to 1 for example above) |
45 | Barbarian | Passive |
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Cost: 25 Spirit Cooldown: 15 seconds Heal yourself and nearby allies. |
8 | Monk | Active | |
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You gain 1% of your maximum Life per second. | 25 | Demon Hunter | Passive |
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Cost: 50 Fury Cooldown: 120 seconds Summon three ancestral heroes to fight alongside you for 15 seconds. |
25 | Barbarian | Active | |
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Cost: 6 Discipline Place a trap that slows enemies. |
4 | Demon Hunter | Active | |
|
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Cost: 10 Hatred Release a spinning blade of death that slices through enemies. |
12 | Demon Hunter | Active | |
|
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Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. | 20 | Monk | Passive |
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Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. | 10 | Witch Doctor | Passive |
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Generate: 5 Fury per attack Swing your weapon in an arc and strike multiple enemies. |
3 | Barbarian | Active | |
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Cost: 50 Hatred Fire a cluster arrow that fragments into multiple explosions on impact. |
27 | Demon Hunter | Active | |
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All damage dealt to chilled and frozen targets is increased by 20%. | 30 | Wizard | Passive |
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Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. | 50 | Monk | Passive |
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Cost: 10 Discipline Cooldown: 30 seconds Summon a raven companion from the shadows. |
17 | Demon Hunter | Active | |
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Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. | 34 | Wizard | Passive |
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Cost: 4.9 Mana Throw a jar of Corpse Spiders that attack nearby enemies before dying. |
3 | Witch Doctor | Active | |
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Generate: 7 Spirit per attack Sweeping punches that cripple enemies, reducing their attack and movement speed. |
11 | Monk | Active | |
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Critical Hits have a chance to reduce the cooldown of your spells by 1 second. | 50 | Wizard | Passive |
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Damage against slowed enemies increased by 15%. | 20 | Demon Hunter | Passive |
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The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. Increases the maximum number of Sentries to 3 and Spike Traps to 6. This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap |
40 | Demon Hunter | Passive |
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Cost: 50 Spirit Mystical force pulls nearby enemies towards you and blasts them. |
14 | Monk | Active | |
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Cost: 25 Spirit Quickly dash and strike an enemy. |
9 | Monk | Active | |
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Generate: 6 Spirit per attack Strike multiple enemies in a row with each attack. |
3 | Monk | Active | |
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Cooldown: 15 seconds Transform your skin to diamond, temporarily absorbing all damage. |
8 | Wizard | Active | |
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Cost: 18 Arcane Power Channel a beam of pure energy that pierces through all enemies. |
21 | Wizard | Active | |
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Cost: 50 Fury Cooldown: 120 seconds Violent tremors shake the earth and damage nearby enemies. |
19 | Barbarian | Active | |
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Signature Spell Cast chain lightning that electrocutes up to 3 enemies. |
15 | Wizard | Active | |
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Cost: 10 Hatred Unleash a fiery arrow that pierces through enemies. |
20 | Demon Hunter | Active | |
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Cost: 25 Arcane Power Increase your Armor at the cost of decreasing your maximum Arcane Power while Energy Armor is active. Only one Armor spell can be active at a time. |
28 | Wizard | Active | |
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Cost: 35 Arcane Power Release a raging tornado that wreaks havoc across the battlefield. |
13 | Wizard | Active | |
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Generate: 3 Hatred Imbue an arrow with shadow energy, slowing up to 2 enemies. |
3 | Demon Hunter | Active | |
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Generate: 4 Hatred Cost: 4 Discipline if you backflip Fire at an enemy and perform an evasive backflip if the target is close. |
14 | Demon Hunter | Active | |
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Reduces all cooldowns by 15%. | 13 | Wizard | Passive |
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Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second. Spirit fuels your defensive and offensive abilities. This skill is affected by your characters: Skill Level (set to 1 for example above) |
13 | Monk | Passive |
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Cost: 40 Spirit Strike and Bleed an enemy. The enemy will explode if killed while bleeding. |
13 | Monk | Active | |
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Cost: 20 Arcane Power Cooldown: 6 seconds Absorb energy and release it as a devastating blast. |
19 | Wizard | Active | |
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Cost: 20 Arcane Power Summon a mystical companion. Your Familiar is immune to damage and will assist you in combat. |
22 | Wizard | Active | |
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Cost: 20 Hatred Cooldown: 10 seconds Unleash a flurry of knives that strike and Slow all nearby enemies. |
17 | Demon Hunter | Active | |
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Cooldown: 120 seconds Summon an army of dagger-wielding Fetishes. |
30 | Witch Doctor | Active | |
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Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. Physical realm spells are: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies |
30 | Witch Doctor | Passive |
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All your pets get 100% of the benefit of your Thorns and Life regeneration items. | 45 | Witch Doctor | Passive |
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Cost: 98 Mana Call forth a swarm of fiery bats. |
5 | Witch Doctor | Active | |
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Cost: 9.8 Mana Throw a possessed skull that explodes on impact. |
21 | Witch Doctor | Active | |
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Generate: 6 Spirit per attack Attack a single target with a series of rapid punches that can knockback enemies. |
1 | Monk | Active | |
|
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Increases movement speed by 10%. This skill is affected by your characters: Skill Level (set to 1 for example above) |
10 | Monk | Passive |
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|
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Generate: 3 Fury per attack Enter a frenzied state that increases your attack speed with each hit. |
11 | Barbarian | Active | |
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Cooldown: 12 seconds Blast nearby enemies and freeze them in place. |
4 | Wizard | Active | |
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Generate: 15 Fury Cooldown: 10 seconds Charge all enemies in your path and knock them back. |
21 | Barbarian | Active | |
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Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second. The following skills are improved: Energy Armor Ice Armor Storm Armor |
40 | Wizard | Passive |
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Cost: 147 Mana Cooldown: 60 seconds Summon a Gargantuan zombie to fight for you. |
19 | Witch Doctor | Active | |
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Increases all damage done by 15%, but decreases Armor and resistances by 10%. | 16 | Wizard | Passive |
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Cost: 122.5 Mana Cooldown: 8 seconds Summon ghoulish hands from the ground that Slow and entangle enemies. |
2 | Witch Doctor | Active | |
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Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. | 50 | Witch Doctor | Passive |
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Generate: 3 Hatred Throw three grenades that bounce and explode. |
15 | Demon Hunter | Active | |
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Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. | 45 | Demon Hunter | Passive |
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Generate: 15 Fury Cooldown: 12 seconds Smash the ground and Stun nearby enemies for 4 seconds. |
4 | Barbarian | Active | |
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Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. | 16 | Witch Doctor | Passive |
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Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds. This skill is affected by your characters: Skill Level (set to 1 for example above) |
40 | Monk | Passive |
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Cost: 20 Fury Call down a mystical hammer and smash groups of enemies. |
2 | Barbarian | Active | |
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Cost: 98 Mana Command a spirit to haunt an enemy. If the target dies, the spirit haunts another victim. An enemy can only be affected by one Haunt at a time. |
12 | Witch Doctor | Active | |
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You are a Chicken! Run Chicken Run!!!!! | 22 | Witch Doctor | Active | |
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Cost: 36.75 Mana Cooldown: 16 seconds Channel the horrors of the Unformed Land and frighten nearby enemies. |
8 | Witch Doctor | Active | |
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Whenever you are at full Hatred, movement speed is increased by 15%. | 27 | Demon Hunter | Passive |
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Generate: 3 Hatred Fire a piercing arrow that seeks additional targets. |
1 | Demon Hunter | Active | |
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Cost: 15 Arcane Power Summon a magical Hydra that attacks enemies with bursts of fire. |
21 | Wizard | Active | |
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Cost: 25 Arcane Power Protect yourself with a barrier of ice that Chills attackers. Only one Armor spell can be active at a time. |
14 | Wizard | Active | |
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Cooldown: 30 seconds Your rage protects you from most damage for a limited time. |
22 | Barbarian | Active | |
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Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. | 27 | Wizard | Passive |
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Cost: 25 Hatred Throw a knife that can impale enemies. |
2 | Demon Hunter | Active | |
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Cost: 30 Spirit Cooldown: 20 seconds Create a runic circle that enemies cannot enter. |
22 | Monk | Active | |
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The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds. Your shouts are: Battle Rage Threatening Shout War Cry |
20 | Barbarian | Passive |
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The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life. | 50 | Barbarian | Passive |
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Reduces all damage taken by you and your pets by 15%. | 10 | Witch Doctor | Passive |
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Cost: 30 Spirit Unleash a deadly roundhouse kick that is effective against small groups of enemies. |
2 | Monk | Active | |
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Generate: 15 Fury Cooldown: 10 seconds Leap towards enemies and attack them. |
8 | Barbarian | Active | |
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Cost: 196 Mana Unleash a plague of locusts that swarms enemies. |
21 | Witch Doctor | Active | |
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Signature Spell Cast a bolt of arcane energy towards a target. |
1 | Wizard | Active | |
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Cost: 25 Arcane Power Imbue your weapon with magical energy, increasing your weapon's effectiveness. |
20 | Wizard | Active | |
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Cost: 50 Spirit Increases damage taken by nearby enemies. Only one Mantra can be active at a time. |
30 | Monk | Active | |
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Cost: 50 Spirit Increase your and your allies' chance to dodge attacks. Only one Mantra can be active at a time. |
19 | Monk | Active | |
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Cost: 50 Spirit Increase Life regeneration for you and your allies. Only one Mantra can be active at a time. |
26 | Monk | Active | |
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Cost: 50 Spirit Enemies take damage when they attack you or your allies using melee weapons. Only one Mantra can be active at a time. |
21 | Monk | Active | |
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Cost: 3 Discipline Marks an enemy to take additional damage from attacks. |
21 | Demon Hunter | Active | |
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Cost: 73.5 Mana Cooldown: 60 seconds Confuse enemies and cause them to fight for you. |
22 | Witch Doctor | Active | |
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Cost: 50 Arcane Power Unleash a massive Meteor that scorches enemies caught in its blast. |
25 | Wizard | Active | |
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Cooldown: 15 seconds Summon 2 illusions of yourself to distract enemies. |
25 | Wizard | Active | |
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Cost: 30 Hatred Fire a massive volley of arrows in an arc. |
22 | Demon Hunter | Active | |
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Cost: 25 Spirit Summon a mystic ally to fight alongside you. |
22 | Monk | Active | |
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When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 60 seconds. |
58 | Monk | Passive |
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Your Armor is increased by 100% of your Vitality. | 13 | Barbarian | Passive |
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Critical Hits have a chance to restore 1 Discipline. Discipline is used to fuel many of your tactical and defensive skills. |
20 | Demon Hunter | Passive |
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Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury. | 35 | Barbarian | Passive |
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Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds. | 30 | Demon Hunter | Passive |
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Your resistance to all elements is equal to your highest elemental resistance. | 45 | Monk | Passive |
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Cooldown: 12 seconds Unleash a devastating attack against nearby enemies. Cooldown is reduced when you land Critical Hits. |
26 | Barbarian | Active | |
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While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%. | 30 | Monk | Passive |
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Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds. | 37 | Wizard | Passive |
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Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
35 | Demon Hunter | Passive |
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All of your damage is increased by 20%, but your Mana costs are increased by 30%. | 27 | Witch Doctor | Passive |
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Cost: 12 Mana Conjure toads that explode on contact. |
11 | Witch Doctor | Active | |
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Cost: 9.8 Mana Shoot a deadly Poison Dart. |
1 | Witch Doctor | Active | |
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Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes. | 10 | Barbarian | Passive |
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Gain 30 Arcane Power whenever you are healed by a health globe. | 10 | Wizard | Passive |
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Cooldown: 45 seconds Focus and instantly restore all Discipline. |
13 | Demon Hunter | Active | |
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When you deal damage with a Signature spell, you gain 4 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
20 | Wizard | Passive |
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Cooldown: 30 seconds Unleash a torrent of arrows from the sky. |
30 | Demon Hunter | Active | |
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Cost: 10 Hatred Hold your ground and continually fire a stream of arrows. |
5 | Demon Hunter | Active | |
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Cost: 16 Arcane Power Channel a beam of pure cold, chilling your enemies. |
2 | Wizard | Active | |
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While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%. | 40 | Barbarian | Passive |
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Cost: 20 Fury Wound nearby enemies and cause them to Bleed for 5 seconds. |
5 | Barbarian | Active | |
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Damage you deal reduces enemy damage by 20% for 2.5 seconds. | 10 | Monk | Passive |
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Release a retaliatory attack that heals you with each enemy hit. Revenge has a chance to become available when you are hit. |
13 | Barbarian | Active | |
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Spirit spells return 49 Mana over 10 seconds. Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk |
36 | Witch Doctor | Passive |
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Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. Many skills and runes rely on Critical Hits to trigger their effects. |
10 | Barbarian | Passive |
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Banish your Zombie Dogs, causing them to explode. Only summoned Zombie Dogs can be sacrificed. |
13 | Witch Doctor | Active | |
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Cost: 30 Fury Create shockwaves that damage enemies in their path. |
12 | Barbarian | Active | |
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Your Armor is increased by 50% of your Dexterity. | 20 | Monk | Passive |
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Cost: 30 Hatred Cooldown: 8 seconds Summon a turret that automatically attacks nearby enemies. |
25 | Demon Hunter | Active | |
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Cost: 10 Spirit Cooldown: 20 seconds Become immune to all attacks and control effects for 3 seconds. |
16 | Monk | Active | |
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Cost: 50 Spirit Cooldown: 30 seconds Move with blinding speed and strike nearby enemies while being immune to attacks yourself. |
17 | Monk | Active | |
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Cost: 14 Discipline Gain Life for dealing damage for 5 seconds. |
16 | Demon Hunter | Active | |
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Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit. This skill is affected by your characters: Skill Level (set to 1 for example above) |
50 | Demon Hunter | Passive |
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Signature Spell Release bursts of uncontrollable electricity across the ground. |
3 | Wizard | Active | |
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Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. | 27 | Monk | Passive |
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Cooldown: 15 seconds Fracture time and space, slowing enemies around you while you move unhindered. |
16 | Wizard | Active | |
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Cost: 14 Discipline Vanish from sight for a limited time. |
8 | Demon Hunter | Active | |
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Cost: 58.8 Mana Cooldown: 15 seconds Feed on the life force of enemies to increase your Intelligence for 30 seconds. |
9 | Witch Doctor | Active | |
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Signature Spell Summon mystic blades that slice through enemies. |
11 | Wizard | Active | |
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Cost: 30 Hatred A deadly trap that explodes on contact once armed. |
22 | Demon Hunter | Active | |
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Cost: 107.8 Mana Unleash a spirit blast that can travel long distances and over some obstacles. |
17 | Witch Doctor | Active | |
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Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. | 30 | Witch Doctor | Passive |
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Cost: 49 Mana Cooldown: 15 seconds Leave your physical body and enter the spirit realm to move faster. |
16 | Witch Doctor | Active | |
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Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills. |
13 | Witch Doctor | Passive |
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Cost: 20 Fury Run furiously fast for 3 seconds. |
16 | Barbarian | Active | |
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As long as there are no enemies within 10 yards, all damage is increased by 20%. | 16 | Demon Hunter | Passive |
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Cost: 25 Arcane Power Surround yourself with a magical storm that electrocutes enemies with lightning. Only one Armor spell can be active at a time. |
17 | Wizard | Active | |
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Cost: 12 Hatred Shoot at nearby enemies while moving. |
19 | Demon Hunter | Active | |
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Cost: 49 Mana Cooldown: 45 seconds Summon 4 Zombie Dogs to fight by your side. This skill is affected by your characters: Zombie Handler, Skill Level (set to 1 for example above) |
4 | Witch Doctor | Active | |
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Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury. | 30 | Barbarian | Passive |
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Cost: 75 Spirit Surround yourself in a vortex that damages nearby enemies. Critical Hits intensify the vortex. |
21 | Monk | Active | |
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Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. | 10 | Demon Hunter | Passive |
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Cost: 15 Arcane Power Cooldown: 16 seconds Teleport instantly to another location. |
22 | Wizard | Active | |
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Cost: 25 Spirit Charge through your enemies, damaging and knocking them back. |
5 | Monk | Active | |
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Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | 45 | Wizard | Passive |
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While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. | 24 | Monk | Passive |
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Generate: 15 Fury Cooldown: 10 seconds Strike fear in your enemies and make their attacks do less damage. |
17 | Barbarian | Active | |
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Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds. | 10 | Demon Hunter | Passive |
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Increases Armor by 25%. Thorns damage dealt increased by 50%. |
30 | Barbarian | Passive |
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Every point of Spirit spent heals you for 62.0 Life. | 16 | Monk | Passive |
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The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%. | 55 | Witch Doctor | Passive |
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You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds. | 55 | Barbarian | Passive |
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When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds. | 60 | Wizard | Passive |
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Cost: 8 Discipline Tumble acrobatically to avoid attacks. |
9 | Demon Hunter | Active | |
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Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. This skill is affected by your characters: Skill Level (set to 1 for example above) |
13 | Demon Hunter | Passive |
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When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. | 40 | Witch Doctor | Passive |
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Cost: 102.9 Mana Cooldown: 20 seconds Raise a line of zombies from the ground that attacks nearby enemies. |
28 | Witch Doctor | Active | |
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Generate: 20 Fury Cooldown: 20 seconds A rallying cry increases Armor for you and your allies for 60 seconds. |
28 | Barbarian | Active | |
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Cost: 25 Arcane Power Cooldown: 12 seconds Command the elements to damage and Knockback enemies and projectiles. |
9 | Wizard | Active | |
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Cost: 75 Spirit Ring a mystic bell that unleashes a wave of light that crushes all enemies in its path. |
12 | Monk | Active | |
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Generate: 8 Spirit per attack Strike groups of enemies with a series of devastating punches. |
15 | Monk | Active | |
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Cost: 10 Fury Hurl a mighty axe that damages and slows its target. |
14 | Barbarian | Active | |
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Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 15% increased damage Maces/Axes: 10% Critical Hit Chance Polearms/Spears: 10% attack speed Mighty Weapons: 3 Fury per hit |
16 | Barbarian | Passive |
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Cost: 10 Fury Unleash a series of whirling attacks damaging everything in your path. |
20 | Barbarian | Active | |
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Cost: 50 Fury Cooldown: 120 seconds Become Fury incarnate for 15 seconds. |
30 | Barbarian | Active | |
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Cost: 139.65 Mana Raise a zombie that charges enemies in its path before decomposing. |
14 | Witch Doctor | Active | |
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You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. | 24 | Witch Doctor | Passive |
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