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Name Simple Desc Req Lvl Class Type Runes
 
Archery
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 10% Critical Hit Chance
30 Demon Hunter Passive
 
Ballistics
Damage from rockets increased by 50%.

Rockets are fired from certain skill rune effects.
55 Demon Hunter Passive
 
Bola Shot
Generate: 3 Hatred

Fire a bola that wraps around a target and explodes.
11 Demon Hunter Active
 
Brooding
You gain 1% of your maximum Life per second. 25 Demon Hunter Passive
 
Caltrops
Cost: 6 Discipline

Place a trap that slows enemies.
4 Demon Hunter Active
 
Chakram
Cost: 10 Hatred

Release a spinning blade of death that slices through enemies.
12 Demon Hunter Active
 
Cluster Arrow
Cost: 50 Hatred

Fire a cluster arrow that fragments into multiple explosions on impact.
27 Demon Hunter Active
 
Companion
Cost: 10 Discipline
Cooldown: 30 seconds

Summon a raven companion from the shadows.
17 Demon Hunter Active
 
Cull the Weak
Damage against slowed enemies increased by 15%. 20 Demon Hunter Passive
 
Custom Engineering
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

Increases the maximum number of Sentries to 3 and Spike Traps to 6.

This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap
40 Demon Hunter Passive
 
Elemental Arrow
Cost: 10 Hatred

Unleash a fiery arrow that pierces through enemies.
20 Demon Hunter Active
 
Entangling Shot
Generate: 3 Hatred

Imbue an arrow with shadow energy, slowing up to 2 enemies.
3 Demon Hunter Active
 
Evasive Fire
Generate: 4 Hatred
Cost: 4 Discipline if you backflip

Fire at an enemy and perform an evasive backflip if the target is close.
14 Demon Hunter Active
 
Fan of Knives
Cost: 20 Hatred
Cooldown: 10 seconds

Unleash a flurry of knives that strike and Slow all nearby enemies.
17 Demon Hunter Active
 
Grenades
Generate: 3 Hatred

Throw three grenades that bounce and explode.
15 Demon Hunter Active
 
Grenadier
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. 45 Demon Hunter Passive
 
Hot Pursuit
Whenever you are at full Hatred, movement speed is increased by 15%. 27 Demon Hunter Passive
 
Hungering Arrow
Generate: 3 Hatred

Fire a piercing arrow that seeks additional targets.
1 Demon Hunter Active
 
Impale
Cost: 25 Hatred

Throw a knife that can impale enemies.
2 Demon Hunter Active
 
Marked for Death
Cost: 3 Discipline

Marks an enemy to take additional damage from attacks.
21 Demon Hunter Active
 
Multishot
Cost: 30 Hatred

Fire a massive volley of arrows in an arc.
22 Demon Hunter Active
 
Night Stalker
Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.
20 Demon Hunter Passive
 
Numbing Traps
Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds. 30 Demon Hunter Passive
 
Perfectionist
Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
35 Demon Hunter Passive
 
Preparation
Cooldown: 45 seconds

Focus and instantly restore all Discipline.
13 Demon Hunter Active
 
Rain of Vengeance
Cooldown: 30 seconds

Unleash a torrent of arrows from the sky.
30 Demon Hunter Active
 
Rapid Fire
Cost: 10 Hatred

Hold your ground and continually fire a stream of arrows.
5 Demon Hunter Active
 
Sentry
Cost: 30 Hatred
Cooldown: 8 seconds

Summon a turret that automatically attacks nearby enemies.
25 Demon Hunter Active
 
Shadow Power
Cost: 14 Discipline

Gain Life for dealing damage for 5 seconds.
16 Demon Hunter Active
 
Sharpshooter
Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.

This skill is affected by your characters: Skill Level (set to 1 for example above)
50 Demon Hunter Passive
 
Smoke Screen
Cost: 14 Discipline

Vanish from sight for a limited time.
8 Demon Hunter Active
 
Spike Trap
Cost: 30 Hatred

A deadly trap that explodes on contact once armed.
22 Demon Hunter Active
 
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%. 16 Demon Hunter Passive
 
Strafe
Cost: 12 Hatred

Shoot at nearby enemies while moving.
19 Demon Hunter Active
 
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. 10 Demon Hunter Passive
 
Thrill of the Hunt
Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds. 10 Demon Hunter Passive
 
Vault
Cost: 8 Discipline

Tumble acrobatically to avoid attacks.
9 Demon Hunter Active
 
Vengeance
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.

This skill is affected by your characters: Skill Level (set to 1 for example above)
13 Demon Hunter Passive