Name Simple Desc Req Lvl Class Type Runes
You deal 40% additional damage to enemies above 75% health. 64 Demon Hunter Passive
Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
30 Demon Hunter Passive
When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.
66 Demon Hunter Passive
Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
55 Demon Hunter Passive
Blood Vengeance
Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

This skill is affected by your characters:
13 Demon Hunter Passive
Generate: 3 Hatred

Fire a bola that wraps around an enemy and explodes.
11 Demon Hunter Active
Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. 25 Demon Hunter Passive
Cost: 6 Discipline

Place a trap that slows enemies.
4 Demon Hunter Active
Cost: 10 Hatred

Release a spinning blade of death that slices through enemies.
12 Demon Hunter Active
Cluster Arrow
Cost: 40 Hatred

Fire a cluster arrow that fragments into grenades on impact.
27 Demon Hunter Active
Cooldown: 30 seconds

Active: Your raven deals additional damage on its next attack.

Passive: Summons a raven companion from the shadows.
17 Demon Hunter Active
Cull the Weak
Increase damage against Slowed or Chilled enemies by 20%. 20 Demon Hunter Passive
Custom Engineering
Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number of Sentries to 1 and Spike Traps to 3.

This skill is affected by your characters:
40 Demon Hunter Passive
Elemental Arrow
Cost: 10 Hatred

Unleash a fiery arrow that pierces through enemies.
20 Demon Hunter Active
Entangling Shot
Generate: 3 Hatred

Imbue an arrow with shadow energy, slowing up to 2 enemies.
3 Demon Hunter Active
Evasive Fire
Generate: 4 Hatred

Fire at three enemies and occasionally perform an evasive backflip if any enemies are close.
14 Demon Hunter Active
Fan of Knives
Cooldown: 10 seconds

Unleash a flurry of knives that strike and Slow all nearby enemies.
14 Demon Hunter Active
Generate: 3 Hatred

Throw a grenade that bounces and explodes.
15 Demon Hunter Active
Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
45 Demon Hunter Passive
Hot Pursuit
Increase movement speed by 20% for 2 seconds when you hit an enemy. 27 Demon Hunter Passive
Hungering Arrow
Generate: 3 Hatred

Fire a piercing arrow that seeks additional enemies.
1 Demon Hunter Active
Cost: 20 Hatred

Throw a knife that impales enemies.
2 Demon Hunter Active
Marked for Death
Cost: 3 Discipline

Mark an enemy to take additional damage from attacks.
21 Demon Hunter Active
Cost: 25 Hatred

Fire a massive volley of arrows in an arc.
22 Demon Hunter Active
Night Stalker
Critical Hits have a chance to restore 1 Discipline.

Discipline is used to fuel many of your tactical and defensive skills.
20 Demon Hunter Passive
Numbing Traps
Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 3 seconds. 30 Demon Hunter Passive
Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
35 Demon Hunter Passive
Cooldown: 45 seconds

Focus and instantly restore 30 Discipline.
13 Demon Hunter Active
Rain of Vengeance
Cooldown: 30 seconds

Unleash a torrent of arrows from the sky.
30 Demon Hunter Active
Rapid Fire
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Hold your ground and continually fire a stream of arrows.
5 Demon Hunter Active
Cost: 30 Hatred
Cooldown: 6 seconds

Summon a turret that automatically attacks nearby enemies.
25 Demon Hunter Active
Shadow Power
Cost: 14 Discipline

Gain Life for dealing damage for 5 seconds.
16 Demon Hunter Active
Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.

This skill is affected by your characters:
50 Demon Hunter Passive
Single Out
Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. 68 Demon Hunter Passive
Smoke Screen
Cost: 14 Discipline
Cooldown: 2 seconds

Vanish from sight for a limited time.
8 Demon Hunter Active
Spike Trap
Cost: 30 Hatred

A deadly trap that explodes on contact once armed.
17 Demon Hunter Active
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%. 16 Demon Hunter Passive
Cost: 12 Hatred

Shoot at nearby enemies while moving.
19 Demon Hunter Active
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. 10 Demon Hunter Passive
Thrill of the Hunt
Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds. 10 Demon Hunter Passive
Cost: 8 Discipline

Tumble acrobatically to avoid attacks.
9 Demon Hunter Active
Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 15 seconds.
61 Demon Hunter Active