Diablo 3 Database - DiabloNut.com
Name Simple Desc Req Lvl Class Type Runes
Beacon of Ytar
Reduce all cooldowns by 20%. 35 Monk Passive
Blinding Flash
Cooldown: 15 seconds

Blind all nearby enemies for 3 seconds.
4 Monk Active
Breath of Heaven
Cooldown: 15 seconds

Heal yourself and nearby allies.
8 Monk Active
Chant of Resonance
While one of your Mantras is active you gain 2 Spirit every second.
20 Monk Passive
Combination Strike
Each different Spirit Generator you use increases your damage by 10% for 3 seconds. 50 Monk Passive
Crippling Wave
Generate: 12 Spirit per attack

Sweeping punches that cripple enemies, reducing their attack and movement speed.
11 Monk Active
Cyclone Strike
Cost: 50 Spirit

Mystical force pulls nearby enemies towards you and blasts them.
14 Monk Active
Dashing Strike
Cost: 1 Charge

Quickly dash and strike enemies.

You gain a charge every 6 seconds and can have up to 2 charges stored at a time.
9 Monk Active
Deadly Reach
Generate: 12 Spirit per attack

Strike multiple enemies in a row with each attack. Every third hit has a chance to knock enemies up into the air.
3 Monk Active
Cooldown: 60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second and enabling your melee attacks to instantly dash to your target for 15 seconds.
61 Monk Active
Exalted Soul
Increase maximum Spirit by 100 and increase Spirit Regeneration by 2 per second.

Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters:
13 Monk Passive
Exploding Palm
Cost: 40 Spirit

Strike and Bleed an enemy. The enemy will explode if killed while bleeding.
13 Monk Active
Fists of Thunder
Generate: 14 Spirit per attack

Teleport to your target and attack it with a series of rapid punches.
1 Monk Active
Fleet Footed
Increase movement speed by 10%.

This skill is affected by your characters:
10 Monk Passive
Guiding Light
Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds. 40 Monk Passive
Inner Sanctuary
Cooldown: 20 seconds

Create a runic circle of protection that reduces all damage taken for all allies inside.
22 Monk Active
Lashing Tail Kick
Cost: 30 Spirit

Unleash a deadly roundhouse kick that is effective against small groups of enemies.
2 Monk Active
Mantra of Conviction
Cost: 50 Spirit

Active: Damage bonus is increased for a short duration.

Passive: Nearby enemies take increased damage.

Only one Mantra may be active at a time.
30 Monk Active
Mantra of Evasion
Cost: 50 Spirit

Active: You and nearby allies gain greatly increased Dodge Chance.

Passive: You and nearby allies gain increased Dodge Chance.

Only one Mantra may be active at a time.
19 Monk Active
Mantra of Healing
Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs damage.

Passive: You and nearby allies gain increased Life regeneration.

Only one Mantra may be active at a time.
26 Monk Active
Mantra of Retribution
Cost: 50 Spirit

Active: Increase the amount of damage dealt to attackers.

Passive: You and nearby allies deal a percentage of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.
21 Monk Active
Moving 25 yards increases your damage by 20% for 6 seconds. 66 Monk Passive
Mystic Ally
Cooldown: 30 seconds

Active: Your mystic ally has its damage increased for a short duration.

Passive: A mystic ally fights by your side.
22 Monk Active
Mythic Rhythm
Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. 68 Monk Passive
Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect may occur once every 60 seconds.

When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
58 Monk Passive
One With Everything
Your resistance to all elements is equal to your highest elemental resistance. 45 Monk Passive
The duration of control-impairing effects on you are reduced by 25%.

Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds.
30 Monk Passive
Damage you deal reduces enemy damage by 20% for 2.5 seconds. 10 Monk Passive
Seize the Initiative
Your Armor is increased by 30% of your Dexterity. 20 Monk Passive
Cooldown: 20 seconds

Become immune to all attacks and control effects for 3 seconds.
16 Monk Active
Seven-Sided Strike
Cost: 50 Spirit
Cooldown: 30 seconds

Move with blinding speed and strike nearby enemies while being immune to attacks yourself.
17 Monk Active
Sixth Sense
Your dodge chance is increased by an amount equal to 42.5% of your Critical Hit Chance. 27 Monk Passive
Sweeping Wind
Cost: 75 Spirit

Surround yourself in a vortex for 6 seconds that damages nearby enemies. Critical Hits intensify the vortex.
21 Monk Active
Tempest Rush
Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge through your enemies, dealing damage to everything in your path.
5 Monk Active
The Guardian's Path
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. 24 Monk Passive
Every point of Spirit spent heals you for 50 Life.

Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
16 Monk Passive
Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. 64 Monk Passive
Wave of Light
Cost: 75 Spirit

Ring a mystic bell that unleashes a wave of light that crushes all enemies in its path.
12 Monk Active
Way of the Hundred Fists
Generate: 12 Spirit per attack

Strike groups of enemies with a series of devastating punches.
15 Monk Active