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Name Simple Desc Req Lvl Class Type Runes
 
Acid Cloud
Cost: 171.5 Mana

Cause acid to rain down and leave pools of poison.
22 Witch Doctor Active
 
Bad Medicine
Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. 20 Witch Doctor Passive
 
Big Bad Voodoo
Cooldown: 120 seconds

Conjure a Fetish that increases the attack and movement speed of all allies.
25 Witch Doctor Active
 
Blood Ritual
15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. 20 Witch Doctor Passive
 
Circle of Life
Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. 10 Witch Doctor Passive
 
Corpse Spiders
Cost: 4.9 Mana

Throw a jar of Corpse Spiders that attack nearby enemies before dying.
3 Witch Doctor Active
 
Fetish Army
Cooldown: 120 seconds

Summon an army of dagger-wielding Fetishes.
30 Witch Doctor Active
 
Fetish Sycophants
Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.

Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies
30 Witch Doctor Passive
 
Fierce Loyalty
All your pets get 100% of the benefit of your Thorns and Life regeneration items. 45 Witch Doctor Passive
 
Firebats
Cost: 98 Mana

Call forth a swarm of fiery bats.
5 Witch Doctor Active
 
Firebomb
Cost: 9.8 Mana

Throw a possessed skull that explodes on impact.
21 Witch Doctor Active
 
Gargantuan
Cost: 147 Mana
Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you.
19 Witch Doctor Active
 
Grasp of the Dead
Cost: 122.5 Mana
Cooldown: 8 seconds

Summon ghoulish hands from the ground that Slow and entangle enemies.
2 Witch Doctor Active
 
Grave Injustice
Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. 50 Witch Doctor Passive
 
Gruesome Feast
Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. 16 Witch Doctor Passive
 
Haunt
Cost: 98 Mana

Command a spirit to haunt an enemy. If the target dies, the spirit haunts another victim.

An enemy can only be affected by one Haunt at a time.
12 Witch Doctor Active
 
Hex
You are a Chicken! Run Chicken Run!!!!! 22 Witch Doctor Active
 
Horrify
Cost: 36.75 Mana
Cooldown: 16 seconds

Channel the horrors of the Unformed Land and frighten nearby enemies.
8 Witch Doctor Active
 
Jungle Fortitude
Reduces all damage taken by you and your pets by 15%. 10 Witch Doctor Passive
 
Locust Swarm
Cost: 196 Mana

Unleash a plague of locusts that swarms enemies.
21 Witch Doctor Active
 
Mass Confusion
Cost: 73.5 Mana
Cooldown: 60 seconds

Confuse enemies and cause them to fight for you.
22 Witch Doctor Active
 
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%. 27 Witch Doctor Passive
 
Plague of Toads
Cost: 12 Mana

Conjure toads that explode on contact.
11 Witch Doctor Active
 
Poison Dart
Cost: 9.8 Mana

Shoot a deadly Poison Dart.
1 Witch Doctor Active
 
Rush of Essence
Spirit spells return 49 Mana over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
36 Witch Doctor Passive
 
Sacrifice
Banish your Zombie Dogs, causing them to explode.

Only summoned Zombie Dogs can be sacrificed.
13 Witch Doctor Active
 
Soul Harvest
Cost: 58.8 Mana
Cooldown: 15 seconds

Feed on the life force of enemies to increase your Intelligence for 30 seconds.
9 Witch Doctor Active
 
Spirit Barrage
Cost: 107.8 Mana

Unleash a spirit blast that can travel long distances and over some obstacles.
17 Witch Doctor Active
 
Spirit Vessel
Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. 30 Witch Doctor Passive
 
Spirit Walk
Cost: 49 Mana
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm to move faster.
16 Witch Doctor Active
 
Spiritual Attunement
Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.

Mana is the fuel you use to cast offensive and defensive skills.
13 Witch Doctor Passive
 
Summon Zombie Dogs
Cost: 49 Mana
Cooldown: 45 seconds

Summon 4 Zombie Dogs to fight by your side.

This skill is affected by your characters: Zombie Handler, Skill Level (set to 1 for example above)
4 Witch Doctor Active
 
Tribal Rites
The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%. 55 Witch Doctor Passive
 
Vision Quest
When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. 40 Witch Doctor Passive
 
Wall of Zombies
Cost: 102.9 Mana
Cooldown: 20 seconds

Raise a line of zombies from the ground that attacks nearby enemies.
28 Witch Doctor Active
 
Zombie Charger
Cost: 139.65 Mana

Raise a zombie that charges enemies in its path before decomposing.
14 Witch Doctor Active
 
Zombie Handler
You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. 24 Witch Doctor Passive