| Name | Simple Desc | Req Lvl | Class | Type | Runes |
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Cost: 171.5 Mana Cause acid to rain down and leave pools of poison. |
22 | Witch Doctor | Active | |
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Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. | 20 | Witch Doctor | Passive |
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Cooldown: 120 seconds Conjure a Fetish that increases the attack and movement speed of all allies. |
25 | Witch Doctor | Active | |
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15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. | 20 | Witch Doctor | Passive |
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Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. | 10 | Witch Doctor | Passive |
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Cost: 4.9 Mana Throw a jar of Corpse Spiders that attack nearby enemies before dying. |
3 | Witch Doctor | Active | |
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Cooldown: 120 seconds Summon an army of dagger-wielding Fetishes. |
30 | Witch Doctor | Active | |
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Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. Physical realm spells are: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies |
30 | Witch Doctor | Passive |
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All your pets get 100% of the benefit of your Thorns and Life regeneration items. | 45 | Witch Doctor | Passive |
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Cost: 98 Mana Call forth a swarm of fiery bats. |
5 | Witch Doctor | Active | |
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Cost: 9.8 Mana Throw a possessed skull that explodes on impact. |
21 | Witch Doctor | Active | |
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Cost: 147 Mana Cooldown: 60 seconds Summon a Gargantuan zombie to fight for you. |
19 | Witch Doctor | Active | |
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Cost: 122.5 Mana Cooldown: 8 seconds Summon ghoulish hands from the ground that Slow and entangle enemies. |
2 | Witch Doctor | Active | |
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Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. | 50 | Witch Doctor | Passive |
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Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. | 16 | Witch Doctor | Passive |
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Cost: 98 Mana Command a spirit to haunt an enemy. If the target dies, the spirit haunts another victim. An enemy can only be affected by one Haunt at a time. |
12 | Witch Doctor | Active | |
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You are a Chicken! Run Chicken Run!!!!! | 22 | Witch Doctor | Active | |
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Cost: 36.75 Mana Cooldown: 16 seconds Channel the horrors of the Unformed Land and frighten nearby enemies. |
8 | Witch Doctor | Active | |
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Reduces all damage taken by you and your pets by 15%. | 10 | Witch Doctor | Passive |
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Cost: 196 Mana Unleash a plague of locusts that swarms enemies. |
21 | Witch Doctor | Active | |
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Cost: 73.5 Mana Cooldown: 60 seconds Confuse enemies and cause them to fight for you. |
22 | Witch Doctor | Active | |
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All of your damage is increased by 20%, but your Mana costs are increased by 30%. | 27 | Witch Doctor | Passive |
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Cost: 12 Mana Conjure toads that explode on contact. |
11 | Witch Doctor | Active | |
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Cost: 9.8 Mana Shoot a deadly Poison Dart. |
1 | Witch Doctor | Active | |
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Spirit spells return 49 Mana over 10 seconds. Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk |
36 | Witch Doctor | Passive |
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Banish your Zombie Dogs, causing them to explode. Only summoned Zombie Dogs can be sacrificed. |
13 | Witch Doctor | Active | |
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Cost: 58.8 Mana Cooldown: 15 seconds Feed on the life force of enemies to increase your Intelligence for 30 seconds. |
9 | Witch Doctor | Active | |
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Cost: 107.8 Mana Unleash a spirit blast that can travel long distances and over some obstacles. |
17 | Witch Doctor | Active | |
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Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. | 30 | Witch Doctor | Passive |
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Cost: 49 Mana Cooldown: 15 seconds Leave your physical body and enter the spirit realm to move faster. |
16 | Witch Doctor | Active | |
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Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills. |
13 | Witch Doctor | Passive |
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Cost: 49 Mana Cooldown: 45 seconds Summon 4 Zombie Dogs to fight by your side. This skill is affected by your characters: Zombie Handler, Skill Level (set to 1 for example above) |
4 | Witch Doctor | Active | |
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The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%. | 55 | Witch Doctor | Passive |
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When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. | 40 | Witch Doctor | Passive |
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Cost: 102.9 Mana Cooldown: 20 seconds Raise a line of zombies from the ground that attacks nearby enemies. |
28 | Witch Doctor | Active | |
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Cost: 139.65 Mana Raise a zombie that charges enemies in its path before decomposing. |
14 | Witch Doctor | Active | |
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You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. | 24 | Witch Doctor | Passive |
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