Name Simple Desc Req Lvl Class Type Runes
 
Acid Cloud
Cost: 175 Mana

Cause acid to rain down and leave pools of poison.
22 Witch Doctor Active
 
Bad Medicine
When you deal Poison damage to an enemy, its damage is reduced by 20% for 3 seconds. 20 Witch Doctor Passive
 
Big Bad Voodoo
Cooldown: 120 seconds

Conjure a Fetish that increases the attack and movement speed of all allies.
25 Witch Doctor Active
 
Blood Ritual
10% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. 20 Witch Doctor Passive
 
Circle of Life
When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.
10 Witch Doctor Passive
 
Corpse Spiders
Signature Spell

Throw a jar with Corpse Spiders that attack nearby enemies before dying.
3 Witch Doctor Active
 
Creeping Death
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. 64 Witch Doctor Passive
 
Fetish Army
Cooldown: 120 seconds

Summon an army of dagger-wielding Fetishes.
30 Witch Doctor Active
 
Fetish Sycophants
When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. 30 Witch Doctor Passive
 
Fierce Loyalty
You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%. 45 Witch Doctor Passive
 
Firebats
Cost: 150 Mana initially, and an additional 75 Mana while channeling

Call forth a swarm of fiery bats.
5 Witch Doctor Active
 
Firebomb
Signature Spell

Throw a possessed skull that explodes on impact.
21 Witch Doctor Active
 
Gargantuan
Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you.
19 Witch Doctor Active
 
Grasp of the Dead
Cost: 150 Mana
Cooldown: 8 seconds

Summon ghoulish hands from the ground that Slow and damage enemies.
2 Witch Doctor Active
 
Grave Injustice
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.

The range is extended by items that increase your gold pickup radius.
50 Witch Doctor Passive
 
Gruesome Feast
When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times. 16 Witch Doctor Passive
 
Haunt
Cost: 50 Mana

Command a spirit to haunt an enemy. If the enemy dies, the spirit haunts another victim.

An enemy can only be affected by one Haunt at a time.
12 Witch Doctor Active
 
Hex
You are a Chicken! Run Chicken Run!!!!! 22 Witch Doctor Active
 
Horrify
Cooldown: 12 seconds

Channel the horrors of the Unformed Land and frighten nearby enemies.
8 Witch Doctor Active
 
Jungle Fortitude
Reduce all damage taken by you and your pets by 15%. 10 Witch Doctor Passive
 
Locust Swarm
Cost: 300 Mana

Unleash a plague of locusts that swarms enemies.
21 Witch Doctor Active
 
Mass Confusion
Cooldown: 60 seconds

Confuse enemies and cause them to fight for you.
22 Witch Doctor Active
 
Midnight Feast
You can have 1 additional Zombie Dog summoned at one time. The damage of your Zombie Dogs and Gargantuan is increased 50%. 68 Witch Doctor Passive
 
Physical Attunement
You gain Effective_70 Physical Resistance for every enemy within 20 yards.

The range of this effect is increased by your gold pickup radius.

This skill is affected by your characters: Level (set to 70 for example above)
66 Witch Doctor Passive
 
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%. 27 Witch Doctor Passive
 
Piranhas
Cost: 250 Mana
Cooldown: 8 seconds

Summons a pool of deadly piranhas that deals damage and causes affected enemies to take additional damage.
61 Witch Doctor Active
 
Plague of Toads
Signature Spell

Conjure toads that explode on contact.
11 Witch Doctor Active
 
Poison Dart
Signature Spell

Shoot a deadly Poison Dart.
1 Witch Doctor Active
 
Rush of Essence
Spirit spells return 100 Mana over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
36 Witch Doctor Passive
 
Sacrifice
Banish one of your active Zombie Dogs, causing it to explode. 13 Witch Doctor Active
 
Soul Harvest
Cooldown: 15 seconds

Feed on the life force of enemies to increase your Intelligence for 30 seconds.
9 Witch Doctor Active
 
Spirit Barrage
Cost: 100 Mana

Unleash a spirit blast that can travel long distances and over some obstacles.
17 Witch Doctor Active
 
Spirit Vessel
Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds.

In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life.

This effect may occur once every 90 seconds.
30 Witch Doctor Passive
 
Spirit Walk
Cooldown: 15 seconds

Leave your physical body and enter the spirit realm to move faster.
16 Witch Doctor Active
 
Spiritual Attunement
Maximum Mana is increased by 10%. Regenerate 1% of your maximum Mana per second.

Mana fuels your offensive and defensive skills.
13 Witch Doctor Passive
 
Summon Zombie Dogs
Cooldown: 45 seconds

Summon Zombie Dogs to fight by your side.
4 Witch Doctor Active
 
Tribal Rites
Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion skills by 25%. 55 Witch Doctor Passive
 
Vision Quest
When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. 40 Witch Doctor Passive
 
Wall of Zombies
Cooldown: 8 seconds

Raise a line of zombies from the ground that attacks nearby enemies.
28 Witch Doctor Active
 
Zombie Charger
Cost: 150 Mana

Raise a zombie that charges enemies in its path before decomposing.
14 Witch Doctor Active
 
Zombie Handler
You can have 1 additional Zombie Dog summoned at one time. Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%. 24 Witch Doctor Passive