| Name | Simple Desc | Req Lvl | Class | Type | Runes |
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When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
55 | Wizard | Passive |
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Cost: 35 Arcane Power Cast an orb of pure arcane energy that explodes on contact. |
5 | Wizard | Active | |
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Cost: 16 Arcane Power Unleash a barrage of arcane projectiles. |
12 | Wizard | Active | |
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Release the powers of the Archon and return to your natural form. | 30 | Wizard | Active | |
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Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | 24 | Wizard | Passive |
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Cost: 40 Arcane Power Unleash a Blizzard that damages and Slows enemies caught in its grasp. |
27 | Wizard | Active | |
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Decreases melee damage taken by 20%. | 10 | Wizard | Passive |
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All damage dealt to chilled and frozen targets is increased by 20%. | 30 | Wizard | Passive |
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Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. | 34 | Wizard | Passive |
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Critical Hits have a chance to reduce the cooldown of your spells by 1 second. | 50 | Wizard | Passive |
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Cooldown: 15 seconds Transform your skin to diamond, temporarily absorbing all damage. |
8 | Wizard | Active | |
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Cost: 18 Arcane Power Channel a beam of pure energy that pierces through all enemies. |
21 | Wizard | Active | |
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Signature Spell Cast chain lightning that electrocutes up to 3 enemies. |
15 | Wizard | Active | |
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Cost: 25 Arcane Power Increase your Armor at the cost of decreasing your maximum Arcane Power while Energy Armor is active. Only one Armor spell can be active at a time. |
28 | Wizard | Active | |
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Cost: 35 Arcane Power Release a raging tornado that wreaks havoc across the battlefield. |
13 | Wizard | Active | |
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Reduces all cooldowns by 15%. | 13 | Wizard | Passive |
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Cost: 20 Arcane Power Cooldown: 6 seconds Absorb energy and release it as a devastating blast. |
19 | Wizard | Active | |
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Cost: 20 Arcane Power Summon a mystical companion. Your Familiar is immune to damage and will assist you in combat. |
22 | Wizard | Active | |
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Cooldown: 12 seconds Blast nearby enemies and freeze them in place. |
4 | Wizard | Active | |
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Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second. The following skills are improved: Energy Armor Ice Armor Storm Armor |
40 | Wizard | Passive |
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Increases all damage done by 15%, but decreases Armor and resistances by 10%. | 16 | Wizard | Passive |
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Cost: 15 Arcane Power Summon a magical Hydra that attacks enemies with bursts of fire. |
21 | Wizard | Active | |
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Cost: 25 Arcane Power Protect yourself with a barrier of ice that Chills attackers. Only one Armor spell can be active at a time. |
14 | Wizard | Active | |
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Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. | 27 | Wizard | Passive |
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Signature Spell Cast a bolt of arcane energy towards a target. |
1 | Wizard | Active | |
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Cost: 25 Arcane Power Imbue your weapon with magical energy, increasing your weapon's effectiveness. |
20 | Wizard | Active | |
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Cost: 50 Arcane Power Unleash a massive Meteor that scorches enemies caught in its blast. |
25 | Wizard | Active | |
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Cooldown: 15 seconds Summon 2 illusions of yourself to distract enemies. |
25 | Wizard | Active | |
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Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds. | 37 | Wizard | Passive |
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Gain 30 Arcane Power whenever you are healed by a health globe. | 10 | Wizard | Passive |
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When you deal damage with a Signature spell, you gain 4 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
20 | Wizard | Passive |
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Cost: 16 Arcane Power Channel a beam of pure cold, chilling your enemies. |
2 | Wizard | Active | |
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Signature Spell Release bursts of uncontrollable electricity across the ground. |
3 | Wizard | Active | |
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Cooldown: 15 seconds Fracture time and space, slowing enemies around you while you move unhindered. |
16 | Wizard | Active | |
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Signature Spell Summon mystic blades that slice through enemies. |
11 | Wizard | Active | |
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Cost: 25 Arcane Power Surround yourself with a magical storm that electrocutes enemies with lightning. Only one Armor spell can be active at a time. |
17 | Wizard | Active | |
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Cost: 15 Arcane Power Cooldown: 16 seconds Teleport instantly to another location. |
22 | Wizard | Active | |
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Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | 45 | Wizard | Passive |
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When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds. | 60 | Wizard | Passive |
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Cost: 25 Arcane Power Cooldown: 12 seconds Command the elements to damage and Knockback enemies and projectiles. |
9 | Wizard | Active |