*Post feedback / bug reports.
Register!
User Name:
Password:
Diablo 3 Database - DiabloNut.com
Name Simple Desc Req Lvl Class Type Runes
 
Arcane Dynamo
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
55 Wizard Passive
 
Arcane Orb
Cost: 30 Arcane Power

Cast an orb of pure arcane energy that explodes on contact.
5 Wizard Active
 
Arcane Torrent
Cost: 16 Arcane Power

Unleash a barrage of arcane projectiles.
12 Wizard Active
 
Archon
Channel a beam of pure energy that pierces through all enemies. 30 Wizard Active
 
Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. 24 Wizard Passive
 
Audacity
You deal 15% additional damage to enemies within 15 yards. 66 Wizard Passive
 
Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds

Conjure a Black Hole that draws enemies to it and deals damage.
61 Wizard Active
 
Blizzard
Cost: 40 Arcane Power

Unleash a Blizzard that damages and Slows enemies caught in its grasp.
27 Wizard Active
 
Blur
Decrease damage taken by 17%. 10 Wizard Passive
 
Cold Blooded
Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. 30 Wizard Passive
 
Conflagration
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. 34 Wizard Passive
 
Diamond Skin
Cooldown: 15 seconds

Transform your skin to diamond, temporarily absorbing damage for a short duration.
8 Wizard Active
 
Disintegrate
Cost: 18 Arcane Power

Channel a beam of pure energy that pierces through all enemies.
21 Wizard Active
 
Dominance
Killing an enemy grants a shield that absorbs 2477.226 damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
50 Wizard Passive
 
Electrocute
Signature Spell

Cast chain lightning that electrocutes up to 3 enemies.
15 Wizard Active
 
Elemental Exposure
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.
68 Wizard Passive
 
Energy Armor
Cost: 25 Arcane Power

Increase your Armor at the cost of decreasing your maximum Arcane Power while Energy Armor is active.

Only one Armor may be active at a time.
28 Wizard Active
 
Energy Twister
Cost: 35 Arcane Power

Release a raging tornado that wreaks havoc across the battlefield.
13 Wizard Active
 
Evocation
Reduce all cooldowns by 20%. 13 Wizard Passive
 
Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds

Gather energy and release it as a devastating blast.
19 Wizard Active
 
Familiar
Cost: 20 Arcane Power

Summon a mystical Familiar companion. Your Familiar is immune to damage and assists you in combat.
22 Wizard Active
 
Frost Nova
Cooldown: 11 seconds

Blast nearby enemies and freeze them in place.
4 Wizard Active
 
Galvanizing Ward
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551.2784 damage. 40 Wizard Passive
 
Glass Cannon
Increase all damage done by 15%, but decrease Armor and resistances by 10%. 16 Wizard Passive
 
Hydra
Cost: 15 Arcane Power

Summon a magical Hydra that attacks enemies with bursts of fire.
21 Wizard Active
 
Ice Armor
Cost: 25 Arcane Power

Protect yourself with a barrier of ice that Chills attackers.

Only one Armor may be active at a time.
14 Wizard Active
 
Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
27 Wizard Passive
 
Magic Missile
Signature Spell

Cast a bolt of arcane energy towards an enemy.
1 Wizard Active
 
Magic Weapon
Cost: 25 Arcane Power

Imbue your weapon with magical energy, increasing your weapon's effectiveness.
20 Wizard Active
 
Meteor
Cost: 40 Arcane Power

Unleash a massive Meteor that scorches enemies caught in its blast.
25 Wizard Active
 
Mirror Image
Cooldown: 15 seconds

Summon illusions of yourself that taunt nearby enemies. Spells cast by your Mirror Images deal limited damage.
25 Wizard Active
 
Paralysis
Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. 37 Wizard Passive
 
Power Hungry
Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.

You can have up to 10 charges of Power Hungry.
10 Wizard Passive
 
Prodigy
When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
20 Wizard Passive
 
Ray of Frost
Cost: 16 Arcane Power

Channel a beam of pure cold, chilling your enemies.
2 Wizard Active
 
Shock Pulse
Signature Spell

Release bursts of uncontrollable electricity across the ground.
3 Wizard Active
 
Slow Time
Cooldown: 15 seconds

Fracture time and space, slowing enemies around you while you move unhindered.
16 Wizard Active
 
Spectral Blade
Signature Spell

Summon mystic blades that slice through enemies.
11 Wizard Active
 
Storm Armor
Cost: 25 Arcane Power

Surround yourself with a magical storm that electrocutes enemies with lightning.

Only one Armor may be active at a time.
17 Wizard Active
 
Teleport
Cooldown: 11 seconds

Teleport instantly to another location.
22 Wizard Active
 
Temporal Flux
Enemies that take Arcane damage are slowed by 80% for 2 seconds. 45 Wizard Passive
 
Unstable Anomaly
When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds.

This effect may occur once every 60 seconds.
60 Wizard Passive
 
Unwavering Will
Standing still for 1.5 seconds increases the following attributes:

Armor: 20%
All Resistances: 20%
Damage: 10%
64 Wizard Passive
 
Wave of Force
Cost: 25 Arcane Power

Discharge a wave of pure energy that damages nearby enemies.
9 Wizard Active